tag:blogger.com,1999:blog-805880456361413722024-03-13T12:17:50.880+01:00I Like YouA shortfilm by Xuan Prada.Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-80588045636141372.post-2086697745024308502011-07-09T02:33:00.004+02:002011-07-11T06:41:58.213+02:00We'll be back soon.I hope so :)<br />
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Meanwhile follow me on xuanprada.comXuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-7778939797811729752011-06-27T02:55:00.000+02:002011-06-27T02:55:22.906+02:00Prop Plant "a".Another prop which belongs to the kitchen environment.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5240/5875243352_b73b5f80e3_o.png"><img border="0" height="228" src="http://farm6.static.flickr.com/5240/5875243352_b73b5f80e3_o.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
Click to enlarge.</div><div style="text-align: center;"><br />
</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-21293746582850209322011-06-23T02:59:00.000+02:002011-06-23T02:59:04.094+02:00Prop toast plate.A very simple prop which appears in the kitchen stage.<br />
Nothing special.<br />
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<div style="text-align: center;"><a href="http://farm6.static.flickr.com/5319/5861359239_cc6ef64cd8_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="http://farm6.static.flickr.com/5319/5861359239_cc6ef64cd8_o.png" width="400" /></a><br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5270/5861359639_ee30852153_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="http://farm6.static.flickr.com/5270/5861359639_ee30852153_o.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;">Click images to enlarge.</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com2tag:blogger.com,1999:blog-80588045636141372.post-28659207474057428752011-06-20T07:12:00.000+02:002011-06-20T07:12:13.941+02:00Prop toaster surfacing.<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5148/5851849074_5dc74c07f0_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><div style="text-align: center;">Here we go!</div><br />
<div style="text-align: center;"><a href="http://farm6.static.flickr.com/5148/5851849074_5dc74c07f0_o.png"><img border="0" height="228" src="http://farm6.static.flickr.com/5148/5851849074_5dc74c07f0_o.png" width="400" /></a><br />
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Work in progress lineup of this stage.</div><div style="text-align: center;"></div><div style="text-align: center;"><br />
<a href="http://farm3.static.flickr.com/2510/5851848652_74c9c37348_o.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="http://farm3.static.flickr.com/2510/5851848652_74c9c37348_o.png" width="400" /></a><br />
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Click images to enlarge.<br />
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</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-18426970458383227432011-06-13T03:22:00.005+02:002011-06-13T03:24:42.079+02:00Prop toaster modeling.<div style="text-align: center;"></div><div style="text-align: center;"><div style="text-align: left;">Just another simple prop.<br />
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</div></div><div style="text-align: center;"></div><div style="text-align: center;"><a href="http://farm3.static.flickr.com/2038/5826344903_136cf8108d_o.png"><img border="0" height="228" src="http://farm3.static.flickr.com/2038/5826344903_136cf8108d_o.png" width="400" /><br />
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</a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5075/5826896614_f56e550554_o.png"><img border="0" height="228" src="http://farm6.static.flickr.com/5075/5826896614_f56e550554_o.png" width="400" /></a></div><br />
Click to enlarge.Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-45612560564228665522011-06-05T08:31:00.000+02:002011-06-05T08:31:22.551+02:00Modeling Prop Mobylette. The seat, part 03After more than six months later working on different projects and other areas of this short film, I've found some free time to continue the modeling of this prop.<br />
Just a tiny advance, the seat.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm4.static.flickr.com/3259/5798656557_7aa78dc4ce_o.png"><img border="0" height="306" src="http://farm4.static.flickr.com/3259/5798656557_7aa78dc4ce_o.png" width="400" /><br />
</a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm4.static.flickr.com/3183/5798655837_bddf3a986a_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5318/5799205774_8224c2141e_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5318/5799205774_8224c2141e_o.png" width="400" /><br />
</a><a href="http://farm4.static.flickr.com/3183/5798655837_bddf3a986a_o.png"><img border="0" height="306" src="http://farm4.static.flickr.com/3183/5798655837_bddf3a986a_o.png" width="400" /></a><br />
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Click to enlarge.</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-10690158186408112892011-06-04T03:49:00.000+02:002011-06-04T03:49:19.306+02:00Character design tips.<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-30BtwZrf8vA/TemOwdwhtPI/AAAAAAAAAIo/WBXUiTv0UJk/s1600/diagram.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-30BtwZrf8vA/TemOwdwhtPI/AAAAAAAAAIo/WBXUiTv0UJk/s400/diagram.jpg" width="400" /></a></div><div style="text-align: center;"><br />
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<span style="font-size: xx-small;">This document is availabe only in Spanish for now, will be also in English soon. </span><br />
<br />
<u>Consejos útiles a la hora de desarrollar personajes.</u><br />
<br />
* Estados de ánimo.<br />
<br />
Un personaje tiene que tener un estado de ánimo que le caracterice, o puede tener varios estados de ánimo en diferentes ocasiones de la historia. La evolución natural del personaje, provocará cambios en el estado de ánimo de un personaje, hecho que es muy atractivo para el espectador, y para que el personaje no se caracterice como plano.<br />
<br />
Los principales estados de ánimo en los que clasificar a un personaje pueden ser:<br />
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- Pasivo: El personaje no tiene metas ni objetivos. Nunca tiene un plan, no es previsor. Carece de energía para llevar a cabo acciones. Pasa complétamente desapercibido, podría perfectamente ser un elemento mas de atrezzo.<br />
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Ejemplo: El típico empollón del colegio, que todo el mundo se mete con el y nunca hace nada. No habla, no se manifiesta, podría ser una mesa que forma parte del decorado. No transmite nada a la audiencia.<br />
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- Reactivo: El personaje tiene objetivos, metas, es capaz de desarrollar planes futuros, pero necesita una acción externa que le ayude a emprender una respuesta. Acción -> reacción.<br />
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Ejemplo: Incrediboy, el niño de los Increíbles. Una fuerza externa actúa sobre él (es despreciado por Mr. Increíble) y decide convertirse en villano y establecer un plan u objetivo (acabar con todos los superhéroes).<br />
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- Activo: El personaje tiene objetivos, planes, metas, etc de forma instintiva y natural. Esta complétamente motivado para conseguir sus objetivos finales.<br />
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Ejemplo: Mr. Increíble, sus objetivos están claros de principio a fin. Salvar a la ciudad del mal, pase lo que pase, siempre es esta en su mente como primera opción.<br />
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Uno de los mejores ejercicios para tener claros estos conceptos, es visualizar diferentes películas, y tratar de identificar los estados de animo que tienen los diferentes personajes en determinados momentos de la historia.<br />
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* Definiendo a un personaje.<br />
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Los rasgos mas importantes a la hora de definir el carácter y la psicología de un personaje, probablemente son:<br />
<br />
- Sus elecciones.<br />
- Sus acciones.<br />
- Sus reacciones.<br />
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Lo que un personaje hace, siempre es mucho mas importante que lo que un personaje dice.<br />
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Elegir entre el bien o el mal, lo sencillo o el lujo, etc. La audiencia se hará una idea muy rápida de como es realmente tu personaje por las opciones que este elija dentro de la historia.<br />
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Robar, salvar a la chica, jugarse la vida por los demás, etc. Las acciones que lleve a cabo tu personaje ayudarán a clasificarlo rápidamente. Una acción determinada puede cambiar la idea preconcebida que la audiencia pueda tener de tu personaje en base a sus elecciones.<br />
Por ejemplo, un villano puede decidir unirse a las fuerzas malignas que pretenden destruir el planeta, pero en un determinado punto de la historia, puede tener una acción noble, como salvar de la muerte al protagonista. Con una determinada acción, acaba de cambiar la idea que la audiencia tenia sobre el personaje.<br />
<br />
Las reacciones de un personaje también ayudaran a clasificarlo rápidamente.<br />
Si el personaje camina por la calle y observa como un ladrón le roba el bolso a una anciana y hace como que no ha visto anda y sigue caminando, su reacción a un factor externo te da mucha información acerca de la actitud del personaje.<br />
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Tres cosas que te ayudaran a definir a un personaje:<br />
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- Acción: Observando como reacciona antes las situaciones, en función de lo que hace.<br />
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- Diálogo: Escuchando lo que dice.<br />
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- Diálogo de terceros: Escuchando lo que los demás dicen sobre el.<br />
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* Que quiere y que necesita un personaje.<br />
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Un personaje, especialmente si es el protagonista, debería de tener al menos dos objetivos claros. Estos estarán marcados por lo que el personaje quiere, y lo que el personaje necesita.<br />
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- Lo que quiere; es básicamente lo que responderías a si alguien te pregunta cual es el tema de la película. Lo mas palpable y superficial.<br />
Por ejemplo, salvar a la princesa, salvar el mundo, encontrar el tesoro, etc.<br />
<br />
De que va Los Increíbles?<br />
De un superhéroe retirado que vuelve a escena para salvar el mundo.<br />
Entonces, que quiere tu personaje? Pues salvar el mundo, mantener el orden, etc.<br />
<br />
- Lo que necesita; es el verdadero tema de la película, pero que no es tan superficial ni tan evidente. Una motivación interior que hace que el personaje actúe de forma irracional en muchas ocasiones.<br />
Generalmente lo que necesita un personaje, el verdadero tema de una historia, va ligado a condiciones humanas interiores y muy importantes, nada de superficialidades. El amor, la soledad, los desengaños, etc.<br />
<br />
Cual es el verdadero tema de Los Increíbles?<br />
La obsesión con el trabajo puede acabar destruyendo tu familia.<br />
El trabajo no es lo mas importante, hay valores mucho mas necesarios para tu vida.<br />
La vida no es solo trabajo, etc.<br />
Esto te da una idea clara de que necesita Mr. Increíble.<br />
<br />
* Creando objetivos principales para un personaje.<br />
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Los objetivos principales de un personaje, deben ser inconscientes, el personaje tiene que ir descubriéndolos y desarrollándolos a lo largo de la historia.<br />
Esto influirá en la evolución y crecimiento del personaje en cuanto a sus valores morales.<br />
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- Tema de la película; idea controladora, mensaje moral, objetivo inconsciente.<br />
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- Objetivo principal del personaje; cómo el personaje tiene que crecer para darse cuenta del tema de la película.<br />
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Objetivos principales, tipos, ideas al aire, brainstorming.<br />
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- Dejar atrás el pasado.<br />
- Responsabilizarse por sus acciones.<br />
- Encontrar la felicidad.<br />
- Encontrar la paz interior.<br />
- Dejar de sentirse como una víctima.<br />
- Creer en algo importante.<br />
- Redefinirse como persona.<br />
- Encontrar un punto medio entre dos extremos.<br />
- Dejar atrás comportamienos determinados.<br />
- Encajar en una nueva situación.<br />
- Encontrar el amor verdadero.<br />
- Cambiar sus creencias.<br />
- Envejecer.<br />
- Buscar la perfección (suya o de los demás).<br />
- Dejar atrás los miedos.<br />
- Empezar a confiar (en alguien o en si mismo).<br />
- Aprender algo.<br />
- Cambiar el mundo.<br />
- Ser honesto (consigo mismo o con los demás).<br />
- Resolver conflictos internos.<br />
- Ver el mundo de una forma diferente.<br />
- Estar en paz con actos del pasado.<br />
- Superar un trauma.<br />
- Encontrar un objetivo en la vida.<br />
- Convertirse en un líder.<br />
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* Creando identidades para un personaje.<br />
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- Admiración; el personaje es realmente bueno en algo, como un experto en su campo, brillante, hermoso, respetado, talentoso, etc.<br />
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- Mismas opiniones/deseos; Expresar a través de un personaje tus mismas opiniones y deseos, pero exportándolos a la ficción.<br />
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- Defectos; el personaje tiene que tener defectos emocionales, imperfecciones, vulnerabilidades, problemas psicológicos, etc.<br />
Personajes en conflicto consigo mismo son mucho mas interesantes, que personajes perfectos.<br />
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<div style="text-align: center;"><img border="0" height="96" src="http://4.bp.blogspot.com/-5N_ormGPmbs/TemOMUVLkwI/AAAAAAAAAIk/QfazrvlHfXo/s400/Defectos.jpg" width="400" /></div><br />
- Cualidades de superhéroe; el personaje puede hacer cosas increíbles, como volar, respirar debajo del agua, etc. También tiene que tener vulnerabilidades evidentes.<br />
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- Buena percha; no puedes apartar la vista de ellos en cada frame. Siempre se ven fantásticos, físicamente perfectos, elegantes, etc.<br />
<br />
- Muestra cuanto antes quien es el protagonista, preséntalo rápido.<br />
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- Empatía; la audiencia se siente realmente atraída por el personaje, empatizan con él.<br />
Tiene mala suerte, problemas cotidianos con los que la audiencia se identifique, problemas en el trabajo, problemas amorosos, etc.<br />
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- Situaciones familiares; intenta buscar algo de lo que dotar a tu personaje que sea universal, para que la audiencia se sienta fácilmente identificada.<br />
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- Ojos de público; pueden surgir situaciones en las que el personaje aprende o se sorprende de cosas al mismo tiempo que el público. Este tipo de situaciones suele tener a la audiencia mas espectante y emocionada.<br />
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- Poder; dota a los personajes que poder y fuerza para llevar a cabo acciones, tomar decisiones, cambiar las cosas, etc.<br />
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- Monotonía; dota a tus personajes de una vida insulsa, un trabajo aburrido, situaciones monótonas, etc. Con esto conseguirás que tu personaje este llamado a hacer cosas grandes.<br />
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- Sentido del humor; trata que el personaje sea gracioso, haga bromas, etc. No necesitan ser bromas vulgares ni mucho menos, puede tener su humor inteligente, negro, etc.<br />
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- Que ayude a los demás, o quizá todo lo contrario, pero que tenga reacciones claras respecto a los demás.<br />
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* Creando la historia de un personaje.<br />
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Preguntas que ayudan a crear la historia de un personaje.<br />
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- Cual es el estado normal de tu personaje?<br />
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- Esta mal consigo mismo? Es inocente? Critico? Positivo? etc.<br />
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- Que piensa el personaje de si mismo?<br />
- No hago nada bien.<br />
- El mundo es una mierda, soy un fracasado.<br />
- Oh, que bien! otro nuevo dia!<br />
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- Como interpreta internamente las experiencias externas?<br />
- Sentido de responsabilidad.<br />
- Culpa a otros, etc.<br />
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- Tiene problemas psicológicos?<br />
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- Cual es su mayor secreto?<br />
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- Su mayor inseguridad?<br />
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- Como es su entorno mas cercano?<br />
- Problemas familiares, etc.<br />
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- Nombra a tus personajes.<br />
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- Haz una descripción física.<br />
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- Crea historias sobre expeiencias pasadas que haya tenido.<br />
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- Que actividades hace es su tiempo libre?<br />
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- De que forma habla?<br />
- Educado, culto, chulesco, macarra, etc.<br />
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- Cual es su estado social?<br />
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- Cual ha sido su mayor decepción?<br />
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- Cual es su mayor posesión?<br />
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- Sueños?<br />
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- Que necesita en su vida?<br />
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- Quien es su mejor amigo, familiar o persona mas cercana?<br />
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- Miedos?<br />
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- Que puede hacer para superar sus miedos?<br />
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- Trata de dotar a tu personaje de cualidades universales y cualidades específicas.<br />
<br />
Ejemplo; Memento.<br />
El protagonista tiene cualidades universales de detective. Es agresivo, inteligene, no se da por vencido, tiene facultades para la investigación, etc.<br />
Tiene una cualidad especifica, no se acuerda de nada del dia anterior.<br />
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- Crea un pasado que justifique sus acciones presentes y futuras.<br />
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- Contradiciones; es muy interesante que un personaje manifieste comportamientos contradictorios.<br />
Uno no se comporta igual delante de sus amigos que de su jefe, por ejemplo.<br />
<br />
<br />
* Descripciones físicas.<br />
<br />
Me gusta dividir en grupos al personaje, para ir describiendolo físicamente.<br />
Los grupos que suelo hacer son:<br />
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- Silueta; me imagino al personaje pintado con tinta negra, como una mancha, donde solo puedo ver su silueta, como si lo viese detrás de una cortina.<br />
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- Complexión; alto, delgado, bajo, gordo, etc.<br />
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- Calzado; que clase de calzado lleva, zapatos, zapatillas, va descalzo, etc.<br />
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- Calcetines; lleva, no lleva, como son, colores,etc.<br />
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- Pantalones; cortos, largos, sucios, tejanos, etc.<br />
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- Parte de arriba; camiseta, camisa, chaqueta, abrigo, etc.<br />
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- Complementos; gafas, bufanda, mochila, etc.<br />
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- Rasgos faciales; cabeza grande, pequeña, ojos achinados, boca grande, etc.<br />
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- Peinado; pelo largo, corto, rizado, rubio, etc.<br />
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<a href="http://ilikeyou.googlecode.com/files/Characterdesigntipsspanish.pdf">Download this document (.pdf)</a>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-46342917832043537392011-06-02T01:34:00.000+02:002011-06-02T01:34:04.967+02:00Character modeling pipeline.I've uploaded the first verision of our character modeling pipeline.<br />
Find attached two files with a detailed description (english and spanish) and a third file with the flux diagram.<br />
<br />
Cheers.<br />
<br />
<a href="http://ilikeyou.googlecode.com/files/Charactermodelingpipelinev001english.pdf">Character modeling pipeline v001 English.</a> <br />
<a href="http://ilikeyou.googlecode.com/files/Charactermodelingpipelinev001spanish.pdf">Character modeling pipeline v001 Spanish.</a><br />
<a href="http://ilikeyou.googlecode.com/files/CharacterModelingPipelineDiagram.pdf">Character modeling pipeline diagram.</a>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-57568530941771558612011-05-08T03:32:00.002+02:002011-05-09T02:46:39.874+02:00Snow lighting reaction test.<object type="application/x-shockwave-flash" width="400" height="307" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"> <param name="flashvars" value="intl_lang=es-us&photo_secret=a6d8fa451e&photo_id=5698087654&hd_default=false"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=es-us&photo_secret=a6d8fa451e&photo_id=5698087654&hd_default=false" height="307" width="400"></embed></object><br />
<a href="http://www.xuanprada.net/in_and_out_material/snow_test_001.mov">Click to enlarge.</a> (Right click save as..)Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-64627901442070957432011-04-30T14:55:00.026+02:002011-04-30T15:12:21.896+02:00Snow shader v2.<div style="text-align: left;">I've been working on the old snow shader to try to improve the appareance of all the stuff which will be snowed in the short film.</div><div style="text-align: left;">I'm happy with the results for now but I'll keep investigating about snow stuff.</div><div style="text-align: left;">Find below some test and examples.</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">My original idea is to have different controls for general snow, crystallization areas, icy areas and bump and displacement as well.</div><div style="text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;"><a href="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png"> </a></div>ps: The airplane model doesn't belong to I Like You.<a href="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png"></a><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5106/5671826879_b519467916_o.png"> </a><a href="http://www.blogger.com/goog_1582690287" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5302/5671826711_b13fbda84e_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5302/5671826711_b13fbda84e_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5230/5672393106_e97cd2c2c0_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5230/5672393106_e97cd2c2c0_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5106/5671826879_b519467916_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5106/5671826879_b519467916_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5029/5672394060_0ba3e7ce73_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5029/5672394060_0ba3e7ce73_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5182/5671827253_ab60071122_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5182/5671827253_ab60071122_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5307/5671827805_c4a7f106d3_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5307/5671827805_c4a7f106d3_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5106/5672394290_b61905aaf0_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5106/5672394290_b61905aaf0_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5181/5672394842_c1d2ec3805_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5181/5672394842_c1d2ec3805_o.png" width="400" /><br />
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</a><a href="http://farm6.static.flickr.com/5188/5672394652_8971101c2d_o.png"><img border="0" height="306" src="http://farm6.static.flickr.com/5188/5672394652_8971101c2d_o.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Click images to enlarge.<br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-13465763908832370622011-03-04T12:49:00.000+01:002011-03-04T12:49:34.526+01:00Rocks visual development.Here a couple of tests with rocks and snow. Just trying to find the best way to create generic rocks for the project. I´ll upload more pictures and different tests soon.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5216/5496797664_5639926bb1_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5214/5496797660_f59cf7c7a5_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5214/5496797660_f59cf7c7a5_o.png" width="418" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5216/5496797664_5639926bb1_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5216/5496797664_5639926bb1_o.png" width="420" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5132/5496797668_bcc1780a73_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5132/5496797668_bcc1780a73_o.png" width="420" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
Click to enlarge.</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-13331188688477535332011-02-26T13:13:00.000+01:002011-02-26T13:13:56.484+01:00UV Layout shortcuts.Here a table with my favourite UV Layout shortcuts, ready to print in A6 format.<br />
To not forget in future productions.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5099/5478841598_27ea3ba016_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://farm6.static.flickr.com/5099/5478841598_27ea3ba016_o.png" width="432" /></a></div><div class="separator" style="clear: both; text-align: center;">Click to enlarge.</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com1tag:blogger.com,1999:blog-80588045636141372.post-35300888736201629282011-02-16T16:39:00.000+01:002011-02-16T16:39:04.054+01:00Arcade Fire Wip 005.Shaders and textures finished for this asset.<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5217/5450148247_35cf1c2380_o.png"><img border="0" height="325" src="http://farm6.static.flickr.com/5217/5450148247_35cf1c2380_o.png" width="400" /> </a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5099/5450148249_f111b41c7c_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5099/5450148249_f111b41c7c_o.png" width="416" /> </a></div><div class="separator" style="clear: both; text-align: center;">Click images to enlarge. </div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-13827398602572892922011-02-08T13:35:00.003+01:002011-02-08T13:37:50.570+01:00Arcade Fire Wip 004.<span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"><b>Note:</b></span><span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"> </span><span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;">The artwork shown in this post doesn't belong to the I Like You short film.</span><br />
Fast look development.<br />
Time to refine in 3D.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5056/5427472059_52741f896e_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5056/5427472059_52741f896e_o.png" width="416" /></a></div><br />
Click to enlarge.Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-49357685718285819192011-01-27T12:46:00.002+01:002011-01-27T12:50:59.422+01:00Arcade Fire Wip 003.<span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"><b>Note:</b></span><span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"> </span><span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;">The artwork shown in this post doesn't belong to the I Like You short film.</span><br />
<span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"><br />
</span><br />
UV Mapping finished.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5055/5392859718_82c941ffbb_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5055/5392859718_82c941ffbb_o.png" width="416" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5213/5392261651_eb50b4dc12_o.png"><img border="0" height="322" src="http://farm6.static.flickr.com/5213/5392261651_eb50b4dc12_o.png" width="400" /></a></div><br />
Click images to enlarge.<br />
<div class="separator" style="clear: both; text-align: center;"><br />
</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-28198494342728022942011-01-25T23:51:00.002+01:002011-01-25T23:52:20.402+01:00Arcade Fire Wip 002.<span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"><b>Note:</b></span><span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"> </span><span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;">The artwork shown in this post doesn't belong to the I Like You short film.<br />
</span><br />
Find below some wires.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5015/5388756790_36f89e6b8c_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5015/5388756790_36f89e6b8c_o.png" width="416" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5259/5388167823_e8d5fe66f7_o.png"><img border="0" height="323" src="http://farm6.static.flickr.com/5259/5388167823_e8d5fe66f7_o.png" width="400" /></a></div><br />
Click images to enlarge.<br />
<div class="separator" style="clear: both; text-align: center;"><br />
</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-90918784136651415422011-01-25T18:41:00.001+01:002011-01-25T18:42:56.574+01:00Arcade Fire Wip 001.<span class="Apple-style-span" style="font-size: x-small;"><b>Note:</b> The artwork shown in this post doesn't belong to the I Like You short film.</span><br />
<br />
I've started a new personal work, it's a small project but enough complex to understand and practice new techniques and new software which I'll use in the production of <b>I Like You</b> short film.<br />
Find below my first steps in the modeling process of one of the assets.<br />
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In this modeling exercise I've been practicing with Maya and Houdini.<br />
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Critiques and comments are very welcome.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5220/5388070724_7cfc030b0c_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5220/5388070724_7cfc030b0c_o.png" width="416" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5214/5388071154_27eaf3117b_o.png"><img border="0" height="640" src="http://farm6.static.flickr.com/5214/5388071154_27eaf3117b_o.png" width="416" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5213/5387466409_8ca20c44d0_o.png"><img border="0" height="323" src="http://farm6.static.flickr.com/5213/5387466409_8ca20c44d0_o.png" width="400" /></a></div><br />
Click images to enlarge.<br />
<div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-12063983579725045982011-01-22T15:36:00.003+01:002011-01-28T13:25:27.835+01:00Inverted occlusion in Max.People asked me for a step by step installation and usage of Binary Alchemy Color Ray Length shader in 3D Max.<br />
Here we go.<br />
<br />
<b>Installation.</b><br />
<br />
<ul><li><a href="http://ilikeyou.googlecode.com/files/BA_Shader_Collection_essential_24.02__Max.zip">Download BA Shaders for 3D Max.</a></li>
<li>Copy .dll files here -> "3ds Max 2010\mentalray\shaders_3rdparty\shaders"</li>
<li>Copy .mi files here -> "3ds Max 2010\mentalray\shaders_3rdparty\include"</li>
<li>Edit "3rdparty.mi" located here -> 3ds Max 2010\mentalray\shaders_3rdparty</li>
<li>Your "3rdparty.mi" must be something like this.</li>
</ul><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5290/5378003742_9b3ab23513_o.jpg"><img border="0" height="208" src="http://farm6.static.flickr.com/5290/5378003742_9b3ab23513_o.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div><b>Usage.</b></div><div><ul><li>Create a matte/shadow shader and uncheck "receive shadows" and "use ambient occlusion".</li>
</ul><div class="separator" style="clear: both; text-align: center;"><img border="0" src="http://farm6.static.flickr.com/5209/5377404951_fbb9c85b9d_o.jpg" /></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;"></div><ul><li>In the "camera mapped background" input, connect a "BA_color_raylength" shader.</li>
</ul><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5285/5377405041_12fe3956f3_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5285/5377405041_12fe3956f3_o.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;"></div><ul><li>Play with the "spread" to control the behaviour of the occlusion.</li>
<li>Once rendered you'll have something similar to this.</li>
</ul><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5201/5378004010_aa3d96389d_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5201/5378004010_aa3d96389d_o.jpg" /></a></div><div><br />
</div><div><ul><li>Mix the "BA_color_raylength" with procedural maps o bitmaps to improve the result.</li>
</ul><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5004/5378004076_ecfaaa5a7a_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://farm6.static.flickr.com/5004/5378004076_ecfaaa5a7a_o.jpg" /></a></div><div><br />
</div></div>Edit: The most important parameters to play with are "spread" and "far output".<br />
<div><br />
</div></div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com2tag:blogger.com,1999:blog-80588045636141372.post-85467225805290565922011-01-19T10:52:00.001+01:002011-01-19T10:53:29.465+01:00Find references with Google sets.Some time ago I wrote a post about <a href="http://ilikeyou-shortfilm.blogspot.com/2010/11/tips-to-find-good-references.html">my workflow to find image references and general information</a>, usefull when you are in the researching phase of your work.<br />
<br />
I've found a nice tool of Google which helps you to find information related to one topic written by you.<br />
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For example, if you need references of american cars, but you only know the companies "Chevrolet" and "Buick", Google gives you related companies of american cars.<br />
<br />
It's very usefull!<br />
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<a href="http://labs.google.com/sets">Google Sets.</a>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-58523715136112283012011-01-12T23:26:00.000+01:002011-01-12T23:26:39.107+01:00Images for reviews.When you are showing images in a review meeting with the director or art director, it's necessary to add some extra lines, listed below the images, to add important information about the work made by the artist.<br />
<br />
Find below the information which we are using for this case.<br />
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- Artist name.<br />
- Asset name.<br />
- Department.<br />
- Status.<br />
- Date.<br />
- File name.<br />
<br />
The name of the images will be based on this template.<br />
<br />
assetType_assetName_department_status_date.xxx<br />
<br />
Find below some examples.<br />
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<div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5207/5349826463_dec4d4384d_o.png"><img border="0" height="400" src="http://farm6.static.flickr.com/5207/5349826463_dec4d4384d_o.png" width="260" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;">name: prp_arcadeMachineA_modeling_wip001_20110111.png</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5081/5349827247_2e0bf2cafa_o.png"><img border="0" height="335" src="http://farm6.static.flickr.com/5081/5349827247_2e0bf2cafa_o.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;">name: prp_stove_shading_approved_20100822.png</div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com2tag:blogger.com,1999:blog-80588045636141372.post-83492919981532387042011-01-11T23:36:00.001+01:002011-01-11T23:36:40.719+01:00Black hole with FG contribution.Black holes are a key feature in 3D lighting and compositing, but black holes with bounced information are super!<br />
<br />
- Apply a Mental Ray Production Shader called "mip_rayswitch_advanced" to your black hole object.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5004/5347457158_3742d7f5c7_b.jpg"><img border="0" height="400" src="http://farm6.static.flickr.com/5004/5347457158_3742d7f5c7_b.jpg" width="207" /></a></div><br />
- In the "eye" channel, connect a "surface shader" with the "out_matte_opacity" parameter pure black.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5244/5346847715_06a2a78211_b.jpg"><img border="0" height="400" src="http://farm6.static.flickr.com/5244/5346847715_06a2a78211_b.jpg" width="207" /></a></div><br />
- In the Final Gather input, connect the original shader of your object. (a blinn shader for example)<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5002/5347457624_799eaae33b_b.jpg"><img border="0" height="400" src="http://farm6.static.flickr.com/5002/5347457624_799eaae33b_b.jpg" width="207" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5086/5347457864_d9c934bac0_b.jpg"><img border="0" height="352" src="http://farm6.static.flickr.com/5086/5347457864_d9c934bac0_b.jpg" width="400" /></a></div>Beauty pass.<br />
<div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5130/5347458018_7bd009c0d9_b.jpg"><img border="0" height="352" src="http://farm6.static.flickr.com/5130/5347458018_7bd009c0d9_b.jpg" width="400" /></a></div>Alpha channel.<br />
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</div><div class="separator" style="clear: both; text-align: left;"><a href="http://ilikeyou.googlecode.com/files/blackHole_fgContribution.mb.zip">Download sample scene.</a></div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-7446691851359159262011-01-06T22:58:00.002+01:002011-01-28T13:25:53.731+01:00Inverse dirtmaps.Sometimes is very useful generate inverse occlusion bakes to reach an interesting point to start to paint our dirt maps.<br />
Vray dirt material is perfect for this goal, but if you don't works with Vray, is very easy to do the same with Mental Ray and Binary Alchemy Shaders.<br />
<br />
Read below.<br />
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- You need to install the Binary Alchemy Shaders. Some packages are free and you will have to pay for another ones.<br />
- Apply a "surface shader" to the object and connect a "BA_color_raylenght" to it.<br />
- Put this shader in "Inverted Normal" mode and play with his parameters.<br />
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- We reach an inverted "ambient occlusion".<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5166/5330595061_213be294eb_b.jpg"><img border="0" height="352" src="http://farm6.static.flickr.com/5166/5330595061_213be294eb_b.jpg" width="400" /></a></div><br />
- Use a "blend colors" , "layered shader" o similar to combine this inverted occlusion with a nice bitmap. <a href="http://ilikeyou-shortfilm.blogspot.com/2010/12/improved-dirtmaps.html">(use this technique for that)</a>.<br />
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<a href="http://ilikeyou.googlecode.com/files/inverse_dirtMaps.mb">Sample scene for Maya.</a><br />
<a href="http://ilikeyou.googlecode.com/files/BA_Shader_Collection_essential_24.02__Maya.zip">Binary Alchemy Shaders for Maya.</a><br />
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Edit: The most important parameters to play with are "spread" and "far output".Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-9157608085551901452011-01-06T21:15:00.001+01:002011-01-06T21:15:39.133+01:00Worn edges.This technique is based on "worn edges techniques" by Neil Blevins.<br />
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Requirements:<br />
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- 3D Max Scanline Render.<br />
- SoulBourn Scripts.<br />
- Warp Texture Script.<br />
- All the objects must be with a correct UV mapping.<br />
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Procedure:<br />
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- We must complete perfectly the UV mapping of the objects, without overlappings and similar common issues.<br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5123/5331044736_ca5ee012f8_o.jpg"><img border="0" height="400" src="http://farm6.static.flickr.com/5123/5331044736_ca5ee012f8_o.jpg" width="342" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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</div>- To reach better results, we need more geometry information, especially in the corners.<br />
- For that purpose, duplicate the objects, rename them and apply them some bevels in the corners and one or two turbosmooths if necessary. (but try first only adding bevels).<br />
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- Note: All the object mesh must be "Editable Poly".<br />
- Select the object and execute "Corner edge to vertex map" script.<br />
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- We will have to play with the low and high angle parameters, especially decreasing the intensity of the low angle when more complex geometry has the object.<br />
- The next step is to distort this mask created by vertex color, to give it more caotic shape and indeed, more real aspect.<br />
- We need to download the "warp texture" plugin.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5121/5331046980_7bc50f53be_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://farm6.static.flickr.com/5121/5331046980_7bc50f53be_o.jpg" width="343" /></a></div><br />
- In a standard material connect the warpt texture to diffuse channel.<br />
- In the target input connect a vertex color. 3D Max put by default the vertex information which we have generated previously with the corner edge to vertex script.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5210/5330436225_b5016faef8_o.jpg"><img border="0" height="400" src="http://farm6.static.flickr.com/5210/5330436225_b5016faef8_o.jpg" width="157" /></a></div><br />
- In the warp input connect a procedural noise, whose parameters will vary depending of scene scale and object size.<br />
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- If we hit a render we reach a pretty decent results, but we need to define better our mask.<br />
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- If we put an output in the vertex color channel, we can play with the curve for empathize the results.<br />
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- In the noise we can also play with his output.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5128/5331048064_2e9a613ba1_b.jpg"><img border="0" height="400" src="http://farm6.static.flickr.com/5128/5331048064_2e9a613ba1_b.jpg" width="157" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5209/5331047902_e962d08381_o.jpg"><img border="0" height="372" src="http://farm6.static.flickr.com/5209/5331047902_e962d08381_o.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div>- Finally we can play with the "warp amount" to make variations of the mask.<br />
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- To finish, we can bake this mask to paint it in a more appropriate software.<br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5005/5330438191_28305fbdbe_b.jpg"><img border="0" height="372" src="http://farm6.static.flickr.com/5005/5330438191_28305fbdbe_b.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5086/5330438039_a1594fa225_o.jpg"><img border="0" height="366" src="http://farm6.static.flickr.com/5086/5330438039_a1594fa225_o.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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</div><a href="http://ilikeyou.googlecode.com/files/vertex_map_wear.max">Neil Blevins sample scene.</a><br />
<a href="http://ilikeyou.googlecode.com/files/sampleScene_finished.max">My sample scene.</a><br />
<a href="http://ilikeyou.googlecode.com/files/renderSample.max">My sample scene for rendering.</a>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-57568501648868773662010-12-07T13:41:00.002+01:002010-12-07T13:43:48.321+01:00Our new lighting set.I have been working on a new and improved lighting set, to test shaders and textures of the different props of the short film.<br />
This new lighting set is based on the lighting designs created by car photographers.<br />
<br />
Find below a couple of simple test.<br />
As soon as posible I'll upload more information about the construction of this set.<br />
<br />
Regards.<br />
<br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://farm6.static.flickr.com/5290/5241077164_481ca353c0_b.jpg"><img border="0" height="306" src="http://farm6.static.flickr.com/5290/5241077164_481ca353c0_b.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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</div>Xuan Pradahttp://www.blogger.com/profile/17434492979490313542noreply@blogger.com0tag:blogger.com,1999:blog-80588045636141372.post-17637384329767719332010-12-03T23:15:00.001+01:002010-12-03T23:27:45.525+01:00Modeling Prop Mobylette. The handlebar, part 02.With this little update I've completed the modeling of the handlebar of the Mobylette.<br />
Next step; the engine.<br />
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Click images to enlarge.<br />
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