<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-80588045636141372</id><updated>2012-02-16T20:38:20.434+01:00</updated><category term='Kitchen'/><category term='Pipeline'/><category term='Lighting'/><category term='Naming convention'/><category term='Research'/><category term='Mapping'/><category term='Visual Development'/><category term='Office'/><category term='Investigation'/><category term='Sand'/><category term='UV Layout'/><category term='Atrezzo'/><category term='Preproduction'/><category term='Photography'/><category term='Modeling'/><category term='Short films'/><category term='Props'/><category term='Arcade_fire'/><category term='Inspiration'/><category term='Shader'/><category term='Test'/><category term='Prop'/><category term='File Structure'/><category term='Wip'/><category term='Format'/><category term='Render'/><category term='Texturing'/><category term='Resources'/><category term='Snow'/><category term='Materials'/><category term='Reference'/><category term='Tools'/><category term='Vray'/><category term='Presentation'/><category term='Material'/><category term='Surfacing'/><category term='Shading'/><category term='CinemaScope'/><category term='Video'/><category term='Finished'/><category term='Style'/><title type='text'>I Like You</title><subtitle type='html'>A shortfilm by Xuan Prada.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>53</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-208669774502430850</id><published>2011-07-09T02:33:00.004+02:00</published><updated>2011-07-11T06:41:58.213+02:00</updated><title type='text'>We'll be back soon.</title><content type='html'>I hope so :)&lt;br /&gt;&lt;br /&gt;Meanwhile follow me on xuanprada.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-208669774502430850?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/208669774502430850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/07/well-back-soon.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/208669774502430850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/208669774502430850'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/07/well-back-soon.html' title='We&apos;ll be back soon.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-777893979781172975</id><published>2011-06-27T02:55:00.000+02:00</published><updated>2011-06-27T02:55:22.906+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Kitchen'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Prop Plant "a".</title><content type='html'>Another prop which belongs to the kitchen environment.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5240/5875243352_b73b5f80e3_o.png"&gt;&lt;img border="0" height="228" src="http://farm6.static.flickr.com/5240/5875243352_b73b5f80e3_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;Click to enlarge.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-777893979781172975?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/777893979781172975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-plant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/777893979781172975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/777893979781172975'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-plant.html' title='Prop Plant &quot;a&quot;.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-2129374658285020932</id><published>2011-06-23T02:59:00.000+02:00</published><updated>2011-06-23T02:59:04.094+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><title type='text'>Prop toast plate.</title><content type='html'>A very simple prop which appears in the kitchen stage.&lt;br /&gt;Nothing special.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5319/5861359239_cc6ef64cd8_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://farm6.static.flickr.com/5319/5861359239_cc6ef64cd8_o.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5270/5861359639_ee30852153_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://farm6.static.flickr.com/5270/5861359639_ee30852153_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-2129374658285020932?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/2129374658285020932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-toast-plate.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2129374658285020932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2129374658285020932'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-toast-plate.html' title='Prop toast plate.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-2865920747405742875</id><published>2011-06-20T07:12:00.000+02:00</published><updated>2011-06-20T07:12:13.941+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Surfacing'/><title type='text'>Prop toaster surfacing.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5148/5851849074_5dc74c07f0_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Here we go!&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5148/5851849074_5dc74c07f0_o.png"&gt;&lt;img border="0" height="228" src="http://farm6.static.flickr.com/5148/5851849074_5dc74c07f0_o.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Work in progress lineup of this stage.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;a href="http://farm3.static.flickr.com/2510/5851848652_74c9c37348_o.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://farm3.static.flickr.com/2510/5851848652_74c9c37348_o.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Click images to enlarge.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-2865920747405742875?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/2865920747405742875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-toaster-surfacing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2865920747405742875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2865920747405742875'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-toaster-surfacing.html' title='Prop toaster surfacing.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1842697045838322743</id><published>2011-06-13T03:22:00.005+02:00</published><updated>2011-06-13T03:24:42.079+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Prop toaster modeling.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;Just another simple prop.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://farm3.static.flickr.com/2038/5826344903_136cf8108d_o.png"&gt;&lt;img border="0" height="228" src="http://farm3.static.flickr.com/2038/5826344903_136cf8108d_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5075/5826896614_f56e550554_o.png"&gt;&lt;img border="0" height="228" src="http://farm6.static.flickr.com/5075/5826896614_f56e550554_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Click to enlarge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1842697045838322743?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1842697045838322743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-toaster-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1842697045838322743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1842697045838322743'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/prop-toaster-modeling.html' title='Prop toaster modeling.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-4561256056422866552</id><published>2011-06-05T08:31:00.000+02:00</published><updated>2011-06-05T08:31:22.551+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Mobylette. The seat, part 03</title><content type='html'>After more than six months later working on different projects and other areas of this short film, I've found some free time to continue the modeling of this prop.&lt;br /&gt;Just a tiny advance, the seat.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm4.static.flickr.com/3259/5798656557_7aa78dc4ce_o.png"&gt;&lt;img border="0" height="306" src="http://farm4.static.flickr.com/3259/5798656557_7aa78dc4ce_o.png" width="400" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm4.static.flickr.com/3183/5798655837_bddf3a986a_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5318/5799205774_8224c2141e_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5318/5799205774_8224c2141e_o.png" width="400" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm4.static.flickr.com/3183/5798655837_bddf3a986a_o.png"&gt;&lt;img border="0" height="306" src="http://farm4.static.flickr.com/3183/5798655837_bddf3a986a_o.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Click to enlarge.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-4561256056422866552?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/4561256056422866552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/modeling-prop-mobylette-seat-part-03.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4561256056422866552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4561256056422866552'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/modeling-prop-mobylette-seat-part-03.html' title='Modeling Prop Mobylette. The seat, part 03'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1069015818640811289</id><published>2011-06-04T03:49:00.000+02:00</published><updated>2011-06-04T03:49:19.306+02:00</updated><title type='text'>Character design tips.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-30BtwZrf8vA/TemOwdwhtPI/AAAAAAAAAIo/WBXUiTv0UJk/s1600/diagram.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-30BtwZrf8vA/TemOwdwhtPI/AAAAAAAAAIo/WBXUiTv0UJk/s400/diagram.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;This document is availabe only in Spanish for now, will be also in English soon. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Consejos útiles a la hora de desarrollar personajes.&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;* Estados de ánimo.&lt;br /&gt;&lt;br /&gt;Un personaje tiene que tener un estado de ánimo que le caracterice, o puede tener varios estados de ánimo en diferentes ocasiones de la historia. La evolución natural del personaje, provocará cambios en el estado de ánimo de un personaje, hecho que es muy atractivo para el espectador, y para que el personaje no se caracterice como plano.&lt;br /&gt;&lt;br /&gt;Los principales estados de ánimo en los que clasificar a un personaje pueden ser:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Pasivo: El personaje no tiene metas ni objetivos. Nunca tiene un plan, no es previsor. Carece de energía para llevar a cabo acciones. Pasa complétamente desapercibido, podría perfectamente ser un elemento mas de atrezzo.&lt;br /&gt;&lt;br /&gt;Ejemplo: El típico empollón del colegio, que todo el mundo se mete con el y nunca hace nada. No habla, no se manifiesta, podría ser una mesa que forma parte del decorado. No transmite nada a la audiencia.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Reactivo: El personaje tiene objetivos, metas, es capaz de desarrollar planes futuros, pero necesita una acción externa que le ayude a emprender una respuesta. Acción -&amp;gt; reacción.&lt;br /&gt;&lt;br /&gt;Ejemplo: Incrediboy, el niño de los Increíbles. Una fuerza externa actúa sobre él (es despreciado por Mr. Increíble) y decide convertirse en villano y establecer un plan u objetivo (acabar con todos los superhéroes).&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Activo: El personaje tiene objetivos, planes, metas, etc de forma instintiva y natural. Esta complétamente motivado para conseguir sus objetivos finales.&lt;br /&gt;&lt;br /&gt;Ejemplo: Mr. Increíble, sus objetivos están claros de principio a fin. Salvar a la ciudad del mal, pase lo que pase, siempre es esta en su mente como primera opción.&lt;br /&gt;&lt;br /&gt;Uno de los mejores ejercicios para tener claros estos conceptos, es visualizar diferentes películas, y tratar de identificar los estados de animo que tienen los diferentes personajes en determinados momentos de la historia.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Definiendo a un personaje.&lt;br /&gt;&lt;br /&gt;Los rasgos mas importantes a la hora de definir el carácter y la psicología de un personaje, probablemente son:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Sus elecciones.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Sus acciones.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Sus reacciones.&lt;br /&gt;&lt;br /&gt;Lo que un personaje hace, siempre es mucho mas importante que lo que un personaje dice.&lt;br /&gt;&lt;br /&gt;Elegir entre el bien o el mal, lo sencillo o el lujo, etc. La audiencia se hará una idea muy rápida de como es realmente tu personaje por las opciones que este elija dentro de la historia.&lt;br /&gt;&lt;br /&gt;Robar, salvar a la chica, jugarse la vida por los demás, etc. Las acciones que lleve a cabo tu personaje ayudarán a clasificarlo rápidamente. Una acción determinada puede cambiar la idea preconcebida que la audiencia pueda tener de tu personaje en base a sus elecciones.&lt;br /&gt;Por ejemplo, un villano puede decidir unirse a las fuerzas malignas que pretenden destruir el planeta, pero en un determinado punto de la historia, puede tener una acción noble, como salvar de la muerte al protagonista. Con una determinada acción, acaba de cambiar la idea que la audiencia tenia sobre el personaje.&lt;br /&gt;&lt;br /&gt;Las reacciones de un personaje también ayudaran a clasificarlo rápidamente.&lt;br /&gt;Si el personaje camina por la calle y observa como un ladrón le roba el bolso a una anciana y hace como que no ha visto anda y sigue caminando, su reacción a un factor externo te da mucha información acerca de la actitud del personaje.&lt;br /&gt;&lt;br /&gt;Tres cosas que te ayudaran a definir a un personaje:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Acción: Observando como reacciona antes las situaciones, en función de lo que hace.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Diálogo: Escuchando lo que dice.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Diálogo de terceros: Escuchando lo que los demás dicen sobre el.&lt;br /&gt;&lt;br /&gt;* Que quiere y que necesita un personaje.&lt;br /&gt;&lt;br /&gt;Un personaje, especialmente si es el protagonista, debería de tener al menos dos objetivos claros. Estos estarán marcados por lo que el personaje quiere, y lo que el personaje necesita.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Lo que quiere; es básicamente lo que responderías a si alguien te pregunta cual es el tema de la película. Lo mas palpable y superficial.&lt;br /&gt;Por ejemplo, salvar a la princesa, salvar el mundo, encontrar el tesoro, etc.&lt;br /&gt;&lt;br /&gt;De que va Los Increíbles?&lt;br /&gt;De un superhéroe retirado que vuelve a escena para salvar el mundo.&lt;br /&gt;Entonces, que quiere tu personaje? Pues salvar el mundo, mantener el orden, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Lo que necesita; es el verdadero tema de la película, pero que no es tan superficial ni tan evidente. Una motivación interior que hace que el personaje actúe de forma irracional en muchas ocasiones.&lt;br /&gt;Generalmente lo que necesita un personaje, el verdadero tema de una historia, va ligado a condiciones humanas interiores y muy importantes, nada de superficialidades. El amor, la soledad, los desengaños, etc.&lt;br /&gt;&lt;br /&gt;Cual es el verdadero tema de Los Increíbles?&lt;br /&gt;La obsesión con el trabajo puede acabar destruyendo tu familia.&lt;br /&gt;El trabajo no es lo mas importante, hay valores mucho mas necesarios para tu vida.&lt;br /&gt;La vida no es solo trabajo, etc.&lt;br /&gt;Esto te da una idea clara de que necesita Mr. Increíble.&lt;br /&gt;&lt;br /&gt;* Creando objetivos principales para un personaje.&lt;br /&gt;&lt;br /&gt;Los objetivos principales de un personaje, deben ser inconscientes, el personaje tiene que ir descubriéndolos y desarrollándolos a lo largo de la historia.&lt;br /&gt;Esto influirá en la evolución y crecimiento del personaje en cuanto a sus valores morales.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Tema de la película; idea controladora, mensaje moral, objetivo inconsciente.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Objetivo principal del personaje; cómo el personaje tiene que crecer para darse cuenta del tema de la película.&lt;br /&gt;&lt;br /&gt;Objetivos principales, tipos, ideas al aire, brainstorming.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Dejar atrás el pasado.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Responsabilizarse por sus acciones.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Encontrar la felicidad.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Encontrar la paz interior.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Dejar de sentirse como una víctima.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Creer en algo importante.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Redefinirse como persona.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Encontrar un punto medio entre dos extremos.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Dejar atrás comportamienos determinados.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Encajar en una nueva situación.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Encontrar el amor verdadero.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cambiar sus creencias.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Envejecer.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Buscar la perfección (suya o de los demás).&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Dejar atrás los miedos.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Empezar a confiar (en alguien o en si mismo).&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Aprender algo.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cambiar el mundo.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Ser honesto (consigo mismo o con los demás).&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Resolver conflictos internos.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Ver el mundo de una forma diferente.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Estar en paz con actos del pasado.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Superar un trauma.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Encontrar un objetivo en la vida.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Convertirse en un líder.&lt;br /&gt;&lt;br /&gt;* Creando identidades para un personaje.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Admiración; el personaje es realmente bueno en algo, como un experto en su campo, brillante, hermoso, respetado, talentoso, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Mismas opiniones/deseos; Expresar a través de un personaje tus mismas opiniones y deseos, pero exportándolos a la ficción.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Defectos; el personaje tiene que tener defectos emocionales, imperfecciones, vulnerabilidades, problemas psicológicos, etc.&lt;br /&gt;Personajes en conflicto consigo mismo son mucho mas interesantes, que personajes perfectos.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img border="0" height="96" src="http://4.bp.blogspot.com/-5N_ormGPmbs/TemOMUVLkwI/AAAAAAAAAIk/QfazrvlHfXo/s400/Defectos.jpg" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Cualidades de superhéroe; el personaje puede hacer cosas increíbles, como volar, respirar debajo del agua, etc. También tiene que tener vulnerabilidades evidentes.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Buena percha; no puedes apartar la vista de ellos en cada frame. Siempre se ven fantásticos, físicamente perfectos, elegantes, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Muestra cuanto antes quien es el protagonista, preséntalo rápido.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Empatía; la audiencia se siente realmente atraída por el personaje, empatizan con él.&lt;br /&gt;Tiene mala suerte, problemas cotidianos con los que la audiencia se identifique, problemas en el trabajo, problemas amorosos, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Situaciones familiares; intenta buscar algo de lo que dotar a tu personaje que sea universal, para que la audiencia se sienta fácilmente identificada.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Ojos de público; pueden surgir situaciones en las que el personaje aprende o se sorprende de cosas al mismo tiempo que el público. Este tipo de situaciones suele tener a la audiencia mas espectante y emocionada.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Poder; dota a los personajes que poder y fuerza para llevar a cabo acciones, tomar decisiones, cambiar las cosas, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Monotonía; dota a tus personajes de una vida insulsa, un trabajo aburrido, situaciones monótonas, etc. Con esto conseguirás que tu personaje este llamado a hacer cosas grandes.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Sentido del humor; trata que el personaje sea gracioso, haga bromas, etc. No necesitan ser bromas vulgares ni mucho menos, puede tener su humor inteligente, negro, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Que ayude a los demás, o quizá todo lo contrario, pero que tenga reacciones claras respecto a los demás.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Creando la historia de un personaje.&lt;br /&gt;&lt;br /&gt;Preguntas que ayudan a crear la historia de un personaje.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cual es el estado normal de tu personaje?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Esta mal consigo mismo? Es inocente? Critico? Positivo? etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Que piensa el personaje de si mismo?&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - No hago nada bien.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - El mundo es una mierda, soy un fracasado.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Oh, que bien! otro nuevo dia!&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Como interpreta internamente las experiencias externas?&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Sentido de responsabilidad.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Culpa a otros, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Tiene problemas psicológicos?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cual es su mayor secreto?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Su mayor inseguridad?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Como es su entorno mas cercano?&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Problemas familiares, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Nombra a tus personajes.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Haz una descripción física.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Crea historias sobre expeiencias pasadas que haya tenido.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Que actividades hace es su tiempo libre?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - De que forma habla?&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Educado, culto, chulesco, macarra, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cual es su estado social?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cual ha sido su mayor decepción?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Cual es su mayor posesión?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Sueños?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Que necesita en su vida?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Quien es su mejor amigo, familiar o persona mas cercana?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Miedos?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Que puede hacer para superar sus miedos?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Trata de dotar a tu personaje de cualidades universales y cualidades específicas.&lt;br /&gt;&lt;br /&gt;Ejemplo; Memento.&lt;br /&gt;El protagonista tiene cualidades universales de detective. Es agresivo, inteligene, no se da por vencido, tiene facultades para la investigación, etc.&lt;br /&gt;Tiene una cualidad especifica, no se acuerda de nada del dia anterior.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Crea un pasado que justifique sus acciones presentes y futuras.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Contradiciones; es muy interesante que un personaje manifieste comportamientos contradictorios.&lt;br /&gt;Uno no se comporta igual delante de sus amigos que de su jefe, por ejemplo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Descripciones físicas.&lt;br /&gt;&lt;br /&gt;Me gusta dividir en grupos al personaje, para ir describiendolo físicamente.&lt;br /&gt;Los grupos que suelo hacer son:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Silueta; me imagino al personaje pintado con tinta negra, como una mancha, donde solo puedo ver su silueta, como si lo viese detrás de una cortina.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Complexión; alto, delgado, bajo, gordo, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Calzado; que clase de calzado lleva, zapatos, zapatillas, va descalzo, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Calcetines; lleva, no lleva, como son, colores,etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Pantalones; cortos, largos, sucios, tejanos, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Parte de arriba; camiseta, camisa, chaqueta, abrigo, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Complementos; gafas, bufanda, mochila, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Rasgos faciales; cabeza grande, pequeña, ojos achinados, boca grande, etc.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Peinado; pelo largo, corto, rizado, rubio, etc.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/Characterdesigntipsspanish.pdf"&gt;Download this document (.pdf)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1069015818640811289?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1069015818640811289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/character-design-tips.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1069015818640811289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1069015818640811289'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/character-design-tips.html' title='Character design tips.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-30BtwZrf8vA/TemOwdwhtPI/AAAAAAAAAIo/WBXUiTv0UJk/s72-c/diagram.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-4634291783204353739</id><published>2011-06-02T01:34:00.000+02:00</published><updated>2011-06-02T01:34:04.967+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Character modeling pipeline.</title><content type='html'>I've uploaded the first verision of our character modeling pipeline.&lt;br /&gt;Find attached two files with a detailed description (english and spanish) and a third file with the flux diagram.&lt;br /&gt;&lt;br /&gt;Cheers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/Charactermodelingpipelinev001english.pdf"&gt;Character modeling pipeline v001 English.&lt;/a&gt; &lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/Charactermodelingpipelinev001spanish.pdf"&gt;Character modeling pipeline v001 Spanish.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/CharacterModelingPipelineDiagram.pdf"&gt;Character modeling pipeline diagram.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-4634291783204353739?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/4634291783204353739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/character-modeling-pipeline.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4634291783204353739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4634291783204353739'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/06/character-modeling-pipeline.html' title='Character modeling pipeline.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5756853094177155861</id><published>2011-05-08T03:32:00.002+02:00</published><updated>2011-05-09T02:46:39.874+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>Snow lighting reaction test.</title><content type='html'>&lt;object type="application/x-shockwave-flash" width="400" height="307" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=es-us&amp;photo_secret=a6d8fa451e&amp;photo_id=5698087654&amp;hd_default=false"&gt;&lt;/param&gt;&lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt;&lt;/param&gt;&lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=es-us&amp;photo_secret=a6d8fa451e&amp;photo_id=5698087654&amp;hd_default=false" height="307" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.xuanprada.net/in_and_out_material/snow_test_001.mov"&gt;Click to enlarge.&lt;/a&gt; (Right click save as..)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5756853094177155861?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5756853094177155861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/05/snow-lighting-reaction-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5756853094177155861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5756853094177155861'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/05/snow-lighting-reaction-test.html' title='Snow lighting reaction test.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-6462790144207095743</id><published>2011-04-30T14:55:00.026+02:00</published><updated>2011-04-30T15:12:21.896+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>Snow shader v2.</title><content type='html'>&lt;div style="text-align: left;"&gt;I've been working on the old snow shader to try to improve the appareance of all the stuff which will be snowed in the short film.&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'm happy with the results for now but I'll keep investigating about snow stuff.&lt;/div&gt;&lt;div style="text-align: left;"&gt;Find below some test and examples.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;My original idea is to have different controls for general snow, crystallization areas, icy areas and bump and displacement as well.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png"&gt;  &lt;/a&gt;&lt;/div&gt;ps: The airplane model doesn't belong to I Like You.&lt;a href="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5106/5671826879_b519467916_o.png"&gt; &lt;/a&gt;&lt;a href="http://www.blogger.com/goog_1582690287" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5302/5671826711_b13fbda84e_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5302/5671826711_b13fbda84e_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5230/5672393106_e97cd2c2c0_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5230/5672393106_e97cd2c2c0_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5026/5672393702_9484c7185d_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5106/5671826879_b519467916_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5106/5671826879_b519467916_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5029/5672394060_0ba3e7ce73_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5029/5672394060_0ba3e7ce73_o.png" width="400" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5182/5671827253_ab60071122_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5182/5671827253_ab60071122_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5182/5671827253_ab60071122_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5307/5671827805_c4a7f106d3_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5307/5671827805_c4a7f106d3_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5106/5672394290_b61905aaf0_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5106/5672394290_b61905aaf0_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5181/5672394842_c1d2ec3805_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5181/5672394842_c1d2ec3805_o.png" width="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://farm6.static.flickr.com/5188/5672394652_8971101c2d_o.png"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5188/5672394652_8971101c2d_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Click images to enlarge.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-6462790144207095743?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/6462790144207095743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/04/snow-shader-v2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/6462790144207095743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/6462790144207095743'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/04/snow-shader-v2.html' title='Snow shader v2.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1346576390883237062</id><published>2011-03-04T12:49:00.000+01:00</published><updated>2011-03-04T12:49:34.526+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Visual Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Rocks visual development.</title><content type='html'>Here a couple of tests with rocks and snow. Just trying to find the best way to create generic rocks for the project. I´ll upload more pictures and different tests soon.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5216/5496797664_5639926bb1_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5214/5496797660_f59cf7c7a5_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5214/5496797660_f59cf7c7a5_o.png" width="418" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5216/5496797664_5639926bb1_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5216/5496797664_5639926bb1_o.png" width="420" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5132/5496797668_bcc1780a73_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5132/5496797668_bcc1780a73_o.png" width="420" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;Click to enlarge.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1346576390883237062?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1346576390883237062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/03/rocks-visual-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1346576390883237062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1346576390883237062'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/03/rocks-visual-development.html' title='Rocks visual development.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1333118868847753533</id><published>2011-02-26T13:13:00.000+01:00</published><updated>2011-02-26T13:13:56.484+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UV Layout'/><category scheme='http://www.blogger.com/atom/ns#' term='Resources'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>UV Layout shortcuts.</title><content type='html'>Here a table with my favourite UV Layout shortcuts, ready to print in A6 format.&lt;br /&gt;To not forget in future productions.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5099/5478841598_27ea3ba016_o.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5099/5478841598_27ea3ba016_o.png" width="432" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click to enlarge.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1333118868847753533?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1333118868847753533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/02/uv-layout-shortcuts.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1333118868847753533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1333118868847753533'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/02/uv-layout-shortcuts.html' title='UV Layout shortcuts.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-3530088873620162928</id><published>2011-02-16T16:39:00.000+01:00</published><updated>2011-02-16T16:39:04.054+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade_fire'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><title type='text'>Arcade Fire Wip 005.</title><content type='html'>Shaders and textures finished for this asset.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5217/5450148247_35cf1c2380_o.png"&gt;&lt;img border="0" height="325" src="http://farm6.static.flickr.com/5217/5450148247_35cf1c2380_o.png" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5099/5450148249_f111b41c7c_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5099/5450148249_f111b41c7c_o.png" width="416" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge. &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-3530088873620162928?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/3530088873620162928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/02/arcade-fire-wip-005.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/3530088873620162928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/3530088873620162928'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/02/arcade-fire-wip-005.html' title='Arcade Fire Wip 005.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1382739860257289292</id><published>2011-02-08T13:35:00.003+01:00</published><updated>2011-02-08T13:37:50.570+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shader'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade_fire'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><title type='text'>Arcade Fire Wip 004.</title><content type='html'>&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&lt;b&gt;Note:&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;The artwork shown in this post doesn't belong to the I Like You short film.&lt;/span&gt;&lt;br /&gt;Fast look development.&lt;br /&gt;Time to refine in 3D.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5056/5427472059_52741f896e_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5056/5427472059_52741f896e_o.png" width="416" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Click to enlarge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1382739860257289292?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1382739860257289292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/02/arcade-fire-wip-004.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1382739860257289292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1382739860257289292'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/02/arcade-fire-wip-004.html' title='Arcade Fire Wip 004.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-4935768571828581919</id><published>2011-01-27T12:46:00.002+01:00</published><updated>2011-01-27T12:50:59.422+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade_fire'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>Arcade Fire Wip 003.</title><content type='html'>&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&lt;b&gt;Note:&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;The artwork shown in this post doesn't belong to the I Like You short film.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;UV Mapping finished.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5055/5392859718_82c941ffbb_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5055/5392859718_82c941ffbb_o.png" width="416" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5213/5392261651_eb50b4dc12_o.png"&gt;&lt;img border="0" height="322" src="http://farm6.static.flickr.com/5213/5392261651_eb50b4dc12_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Click images to enlarge.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-4935768571828581919?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/4935768571828581919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/arcade-fire-wip-003.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4935768571828581919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4935768571828581919'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/arcade-fire-wip-003.html' title='Arcade Fire Wip 003.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-2819849434272802294</id><published>2011-01-25T23:51:00.002+01:00</published><updated>2011-01-25T23:52:20.402+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade_fire'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><title type='text'>Arcade Fire Wip 002.</title><content type='html'>&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&lt;b&gt;Note:&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #e5a45d; font-family: Verdana, Geneva, sans-serif; font-size: xx-small; line-height: 14px;"&gt;The artwork shown in this post doesn't belong to the I Like You short film.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Find below some wires.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5015/5388756790_36f89e6b8c_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5015/5388756790_36f89e6b8c_o.png" width="416" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5259/5388167823_e8d5fe66f7_o.png"&gt;&lt;img border="0" height="323" src="http://farm6.static.flickr.com/5259/5388167823_e8d5fe66f7_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Click images to enlarge.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-2819849434272802294?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/2819849434272802294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/arcade-fire-wip-002.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2819849434272802294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2819849434272802294'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/arcade-fire-wip-002.html' title='Arcade Fire Wip 002.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-9091878413665141542</id><published>2011-01-25T18:41:00.001+01:00</published><updated>2011-01-25T18:42:56.574+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Arcade_fire'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Arcade Fire Wip 001.</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;b&gt;Note:&lt;/b&gt; The artwork shown in this post doesn't belong to the I Like You short film.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've started a new personal work, it's a small project but enough complex to understand and practice new techniques and new software which I'll use in the production of &lt;b&gt;I Like You&lt;/b&gt; short film.&lt;br /&gt;Find below my first steps in the modeling process of one of the assets.&lt;br /&gt;&lt;br /&gt;In this modeling exercise I've been practicing with Maya and Houdini.&lt;br /&gt;&lt;br /&gt;Critiques and comments are very welcome.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5220/5388070724_7cfc030b0c_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5220/5388070724_7cfc030b0c_o.png" width="416" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5214/5388071154_27eaf3117b_o.png"&gt;&lt;img border="0" height="640" src="http://farm6.static.flickr.com/5214/5388071154_27eaf3117b_o.png" width="416" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5213/5387466409_8ca20c44d0_o.png"&gt;&lt;img border="0" height="323" src="http://farm6.static.flickr.com/5213/5387466409_8ca20c44d0_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Click images to enlarge.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-9091878413665141542?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/9091878413665141542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/arcade-fire-wip-001.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/9091878413665141542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/9091878413665141542'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/arcade-fire-wip-001.html' title='Arcade Fire Wip 001.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1206398357972504598</id><published>2011-01-22T15:36:00.003+01:00</published><updated>2011-01-28T13:25:27.835+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><title type='text'>Inverted occlusion in Max.</title><content type='html'>People asked me for a step by step installation and usage of Binary Alchemy Color Ray Length shader in 3D Max.&lt;br /&gt;Here we go.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Installation.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://ilikeyou.googlecode.com/files/BA_Shader_Collection_essential_24.02__Max.zip"&gt;Download BA Shaders for 3D Max.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Copy .dll files here -&amp;gt;&amp;nbsp;"3ds Max 2010\mentalray\shaders_3rdparty\shaders"&lt;/li&gt;&lt;li&gt;Copy .mi files here -&amp;gt;&amp;nbsp;"3ds Max 2010\mentalray\shaders_3rdparty\include"&lt;/li&gt;&lt;li&gt;Edit&amp;nbsp;"3rdparty.mi" located here -&amp;gt;&amp;nbsp;3ds Max 2010\mentalray\shaders_3rdparty&lt;/li&gt;&lt;li&gt;Your "3rdparty.mi" must be something like this.&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5290/5378003742_9b3ab23513_o.jpg"&gt;&lt;img border="0" height="208" src="http://farm6.static.flickr.com/5290/5378003742_9b3ab23513_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Usage.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Create a matte/shadow shader and uncheck "receive shadows" and "use ambient occlusion".&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://farm6.static.flickr.com/5209/5377404951_fbb9c85b9d_o.jpg" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;In the&amp;nbsp;"camera mapped background" input, connect a&amp;nbsp;"BA_color_raylength" shader.&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5285/5377405041_12fe3956f3_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm6.static.flickr.com/5285/5377405041_12fe3956f3_o.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Play with the "spread" to control the behaviour of the occlusion.&lt;/li&gt;&lt;li&gt;Once rendered you'll have something similar to this.&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5201/5378004010_aa3d96389d_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm6.static.flickr.com/5201/5378004010_aa3d96389d_o.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Mix the&amp;nbsp;"BA_color_raylength" with procedural maps o bitmaps to improve the result.&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5004/5378004076_ecfaaa5a7a_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm6.static.flickr.com/5004/5378004076_ecfaaa5a7a_o.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;Edit: The most important parameters to play with are "spread" and "far output".&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1206398357972504598?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1206398357972504598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/inverted-occlusion-in-max.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1206398357972504598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1206398357972504598'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/inverted-occlusion-in-max.html' title='Inverted occlusion in Max.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-8546722580529056592</id><published>2011-01-19T10:52:00.001+01:00</published><updated>2011-01-19T10:53:29.465+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Reference'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><title type='text'>Find references with Google sets.</title><content type='html'>Some time ago I wrote a post about &lt;a href="http://ilikeyou-shortfilm.blogspot.com/2010/11/tips-to-find-good-references.html"&gt;my workflow to find image references and general information&lt;/a&gt;, usefull when you are in the researching phase of your work.&lt;br /&gt;&lt;br /&gt;I've found a nice tool of Google which helps you to find information related to one topic written by you.&lt;br /&gt;&lt;br /&gt;For example, if you need references of american cars, but you only know the companies "Chevrolet" and "Buick", Google gives you related companies of american cars.&lt;br /&gt;&lt;br /&gt;It's very usefull!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://labs.google.com/sets"&gt;Google Sets.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-8546722580529056592?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/8546722580529056592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/find-references-with-google-sets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8546722580529056592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8546722580529056592'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/find-references-with-google-sets.html' title='Find references with Google sets.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5852371513611228301</id><published>2011-01-12T23:26:00.000+01:00</published><updated>2011-01-12T23:26:39.107+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>Images for reviews.</title><content type='html'>When you are showing images in a review meeting with the director or art director, it's necessary to add some extra lines, listed below the images, to add important information about the work made by the artist.&lt;br /&gt;&lt;br /&gt;Find below the information which we are using for this case.&lt;br /&gt;&lt;br /&gt;- Artist name.&lt;br /&gt;- Asset name.&lt;br /&gt;- Department.&lt;br /&gt;- Status.&lt;br /&gt;- Date.&lt;br /&gt;- File name.&lt;br /&gt;&lt;br /&gt;The name of the images will be based on this template.&lt;br /&gt;&lt;br /&gt;assetType_assetName_department_status_date.xxx&lt;br /&gt;&lt;br /&gt;Find below some examples.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5207/5349826463_dec4d4384d_o.png"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5207/5349826463_dec4d4384d_o.png" width="260" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;name: prp_arcadeMachineA_modeling_wip001_20110111.png&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5081/5349827247_2e0bf2cafa_o.png"&gt;&lt;img border="0" height="335" src="http://farm6.static.flickr.com/5081/5349827247_2e0bf2cafa_o.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;name: prp_stove_shading_approved_20100822.png&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5852371513611228301?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5852371513611228301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/images-for-reviews.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5852371513611228301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5852371513611228301'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/images-for-reviews.html' title='Images for reviews.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-8349291998153238704</id><published>2011-01-11T23:36:00.001+01:00</published><updated>2011-01-11T23:36:40.719+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><title type='text'>Black hole with FG contribution.</title><content type='html'>Black holes are a key feature in 3D lighting and compositing, but black holes with bounced information are super!&lt;br /&gt;&lt;br /&gt;- Apply a Mental Ray Production Shader called "mip_rayswitch_advanced" to your black hole object.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5004/5347457158_3742d7f5c7_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5004/5347457158_3742d7f5c7_b.jpg" width="207" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- In the "eye" channel, connect a "surface shader" with the "out_matte_opacity" parameter pure black.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5244/5346847715_06a2a78211_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5244/5346847715_06a2a78211_b.jpg" width="207" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- In the Final Gather input, connect the original shader of your object. (a blinn shader for example)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5002/5347457624_799eaae33b_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5002/5347457624_799eaae33b_b.jpg" width="207" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5086/5347457864_d9c934bac0_b.jpg"&gt;&lt;img border="0" height="352" src="http://farm6.static.flickr.com/5086/5347457864_d9c934bac0_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Beauty pass.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5130/5347458018_7bd009c0d9_b.jpg"&gt;&lt;img border="0" height="352" src="http://farm6.static.flickr.com/5130/5347458018_7bd009c0d9_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Alpha channel.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://ilikeyou.googlecode.com/files/blackHole_fgContribution.mb.zip"&gt;Download sample scene.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-8349291998153238704?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/8349291998153238704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/black-hole-with-fg-contribution.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8349291998153238704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8349291998153238704'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/black-hole-with-fg-contribution.html' title='Black hole with FG contribution.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5004/5347457158_3742d7f5c7_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-744669185135915926</id><published>2011-01-06T22:58:00.002+01:00</published><updated>2011-01-28T13:25:53.731+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><title type='text'>Inverse dirtmaps.</title><content type='html'>Sometimes is very useful generate inverse occlusion bakes to reach an interesting point to start to paint our dirt maps.&lt;br /&gt;Vray dirt material is perfect for this goal, but if you don't works with Vray, is very easy to do the same with Mental Ray and Binary Alchemy Shaders.&lt;br /&gt;&lt;br /&gt;Read below.&lt;br /&gt;&lt;br /&gt;- You need to install the Binary Alchemy Shaders. Some packages are free and you will have to pay for another ones.&lt;br /&gt;- Apply a "surface shader" to the object and connect a "BA_color_raylenght" to it.&lt;br /&gt;- Put this shader in "Inverted Normal" mode and play with his parameters.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5289/5330594915_ac2c5e8e42_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5289/5330594915_ac2c5e8e42_b.jpg" width="207" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- We reach an inverted "ambient occlusion".&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5166/5330595061_213be294eb_b.jpg"&gt;&lt;img border="0" height="352" src="http://farm6.static.flickr.com/5166/5330595061_213be294eb_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- Use a "blend colors" , "layered shader" o similar to combine this inverted occlusion with a nice bitmap. &lt;a href="http://ilikeyou-shortfilm.blogspot.com/2010/12/improved-dirtmaps.html"&gt;(use this technique for that)&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5047/5331206018_13a46bd347_b.jpg"&gt;&lt;img border="0" height="352" src="http://farm6.static.flickr.com/5047/5331206018_13a46bd347_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/inverse_dirtMaps.mb"&gt;Sample scene for Maya.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/BA_Shader_Collection_essential_24.02__Maya.zip"&gt;Binary Alchemy Shaders for Maya.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Edit: The most important parameters to play with are "spread" and "far output".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-744669185135915926?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/744669185135915926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/inverse-dirtmaps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/744669185135915926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/744669185135915926'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/inverse-dirtmaps.html' title='Inverse dirtmaps.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5289/5330594915_ac2c5e8e42_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-915760808555190145</id><published>2011-01-06T21:15:00.001+01:00</published><updated>2011-01-06T21:15:39.133+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><title type='text'>Worn edges.</title><content type='html'>This technique is based on "worn edges techniques" by Neil Blevins.&lt;br /&gt;&lt;br /&gt;Requirements:&lt;br /&gt;&lt;br /&gt;- 3D Max Scanline Render.&lt;br /&gt;- SoulBourn Scripts.&lt;br /&gt;- Warp Texture Script.&lt;br /&gt;- All the objects must be with a correct UV mapping.&lt;br /&gt;&lt;br /&gt;Procedure:&lt;br /&gt;&lt;br /&gt;- We must complete perfectly the UV mapping of the objects, without overlappings and similar common issues.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5202/5330434509_7ba56125a3_o.jpg"&gt;&lt;img border="0" height="243" src="http://farm6.static.flickr.com/5202/5330434509_7ba56125a3_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5123/5331044736_ca5ee012f8_o.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5123/5331044736_ca5ee012f8_o.jpg" width="342" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5006/5331045434_3569a7815f_o.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5006/5331045434_3569a7815f_o.jpg" width="342" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;- To reach better results, we need more geometry information, especially in the corners.&lt;br /&gt;- For that purpose, duplicate the objects, rename them and apply them some bevels in the corners and one or two turbosmooths if&amp;nbsp;necessary. (but try first only adding bevels).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5081/5331045868_17262ab4b2_o.jpg"&gt;&lt;img border="0" height="243" src="http://farm6.static.flickr.com/5081/5331045868_17262ab4b2_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- Note: All the object mesh must be "Editable Poly".&lt;br /&gt;- Select the object and execute "Corner edge to vertex map" script.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5122/5331046562_b11c3c7ec3_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://farm6.static.flickr.com/5122/5331046562_b11c3c7ec3_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- We will have to play with the low and high angle parameters, especially decreasing the intensity of the low angle when more complex geometry has the object.&lt;br /&gt;- The next step is to distort this mask created by vertex color, to give it more caotic shape and indeed, more real aspect.&lt;br /&gt;- We need to download the "warp texture" plugin.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5121/5331046980_7bc50f53be_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5121/5331046980_7bc50f53be_o.jpg" width="343" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- In a standard material connect the warpt texture to diffuse channel.&lt;br /&gt;- In the target input connect a vertex color. 3D Max put by default the vertex information which we have generated previously with the corner edge to vertex script.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5210/5330436225_b5016faef8_o.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5210/5330436225_b5016faef8_o.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- In the warp input connect a procedural noise, whose parameters will vary depending of scene scale and object size.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5082/5330436657_bbb1779cc7_o.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5082/5330436657_bbb1779cc7_o.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- If we hit a render we reach a pretty decent results, but we need to define better our mask.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5244/5331047734_db4ceceb19_o.jpg"&gt;&lt;img border="0" height="372" src="http://farm6.static.flickr.com/5244/5331047734_db4ceceb19_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- If we put an output in the vertex color channel, we can play with the curve for empathize the results.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5121/5330436895_18e379e784_o.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5121/5330436895_18e379e784_o.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5289/5331047578_266d3352d7_o.jpg"&gt;&lt;img border="0" height="372" src="http://farm6.static.flickr.com/5289/5331047578_266d3352d7_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;- In the noise we can also play with his output.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5128/5331048064_2e9a613ba1_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5128/5331048064_2e9a613ba1_b.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5209/5331047902_e962d08381_o.jpg"&gt;&lt;img border="0" height="372" src="http://farm6.static.flickr.com/5209/5331047902_e962d08381_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;- Finally we can play with the "warp amount" to make variations of the mask.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5243/5331048288_d6621736a6_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5243/5331048288_d6621736a6_b.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;- To finish, we can bake this mask to paint it in a more appropriate software.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5162/5331048396_2512d69ef1_o.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5162/5331048396_2512d69ef1_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5005/5330438191_28305fbdbe_b.jpg"&gt;&lt;img border="0" height="372" src="http://farm6.static.flickr.com/5005/5330438191_28305fbdbe_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5086/5330438039_a1594fa225_o.jpg"&gt;&lt;img border="0" height="366" src="http://farm6.static.flickr.com/5086/5330438039_a1594fa225_o.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://ilikeyou.googlecode.com/files/vertex_map_wear.max"&gt;Neil Blevins sample scene.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/sampleScene_finished.max"&gt;My sample scene.&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ilikeyou.googlecode.com/files/renderSample.max"&gt;My sample scene for rendering.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-915760808555190145?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/915760808555190145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/worn-edges.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/915760808555190145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/915760808555190145'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2011/01/worn-edges.html' title='Worn edges.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5128/5331048064_2e9a613ba1_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5756850164886877366</id><published>2010-12-07T13:41:00.002+01:00</published><updated>2010-12-07T13:43:48.321+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>Our new lighting set.</title><content type='html'>I have been working on a new and improved lighting set, to test shaders and textures of the different props of the short film.&lt;br /&gt;This new lighting set is based on the lighting designs created by car photographers.&lt;br /&gt;&lt;br /&gt;Find below a couple of simple test.&lt;br /&gt;As soon as posible I'll upload more information about the construction of this set.&lt;br /&gt;&lt;br /&gt;Regards.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5123/5241077564_3ec404f0a7_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5123/5241077564_3ec404f0a7_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5010/5240481469_ea69fdfefc_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5010/5240481469_ea69fdfefc_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5290/5241077164_481ca353c0_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5290/5241077164_481ca353c0_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5756850164886877366?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5756850164886877366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/12/our-new-lighting-set.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5756850164886877366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5756850164886877366'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/12/our-new-lighting-set.html' title='Our new lighting set.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5123/5241077564_3ec404f0a7_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1763738432976771933</id><published>2010-12-03T23:15:00.001+01:00</published><updated>2010-12-03T23:27:45.525+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Mobylette. The handlebar, part 02.</title><content type='html'>With this little update I've completed the modeling of the handlebar of the Mobylette.&lt;br /&gt;Next step; the engine.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5245/5229993526_24ee141edd_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5245/5229993526_24ee141edd_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5166/5229993888_2e0ea62f18_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5166/5229993888_2e0ea62f18_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5082/5229401063_cab2903d5e_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5082/5229401063_cab2903d5e_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5123/5229401607_b073d76f09_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5123/5229401607_b073d76f09_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5248/5229402215_90c687f9fc_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm6.static.flickr.com/5248/5229402215_90c687f9fc_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Click images to enlarge.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1763738432976771933?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1763738432976771933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/12/modeling-prop-mobylette-handlebar-part.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1763738432976771933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1763738432976771933'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/12/modeling-prop-mobylette-handlebar-part.html' title='Modeling Prop Mobylette. The handlebar, part 02.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5245/5229993526_24ee141edd_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-7333291345737765863</id><published>2010-12-03T23:09:00.000+01:00</published><updated>2010-12-03T23:09:58.857+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><title type='text'>Improved dirtmaps.</title><content type='html'>When we start the task of texturing the props, environments or characters, one of the first steps we accomplish after&amp;nbsp;completing the UV Mapping, is baking different texture maps or procedural maps (or any other type) to a later use as a base&amp;nbsp;point to paint our textures.&lt;br /&gt;&lt;br /&gt;Probably the most baked map is the ambient occlusion, to reach a base of dirt on logic areas which we will modify in&amp;nbsp;Photohop, BodyPaint or Mudbox.&lt;br /&gt;&lt;br /&gt;With my own experience I think that occlusion bakes are incredibly useful but a &lt;b&gt;little bit boring.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Find below a simple method to create a more funny and live ambient occlusion bakes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Using a costant shader or any other which are not affected by lighting, we mix using mix2colors, blendColors or Mixer.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In the channel 1 of the mix we use a map. Can be procedural or bitmap. In this example I'm using a tiled bitmap.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In the channel 2 of the mix we use a white color.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In the mask of the mix we use an ambient occlusion.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;With this method we achieve that the bitmaps or procedural maps get masked by the occlusion, creating dirt on the logical and&amp;nbsp;less exposed areas, but with the variation given by the map.&lt;br /&gt;&lt;br /&gt;The keys to reach good results are the configuration of the occlusion and the quality of the maps.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Versión en Castellano.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cuando comenzamos la tarea de texturizar un prop, escenario o personaje, uno de los primeros pasos que damos tras terminar el&amp;nbsp;UV Mapping, es hacer distintos bake textures o rendermaps de diferentes mapas prodedurales (o de otro tipo), para a posteriori&amp;nbsp;utilizar como punto de partida para pintar nuestras texturas.&lt;br /&gt;&lt;br /&gt;Probablemente el mapa que más "bakeamos" sea el ambient occlusion, para disponer de una base de suciedad lógica, que&amp;nbsp;modificaremos en Photoshop, BodyPaint o Mudbox.&lt;br /&gt;&lt;br /&gt;Con el paso del tiempo, he llegado a la conclusión de que los bakes de occlusion aunque son realmente útiles, &lt;b&gt;son un poco&amp;nbsp;aburridos por si solos.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Aquí abajo muestro un simple método para que los dirtmaps generados mediante ambient occlusion tengan un poco más de vida.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Partiendo de un shader tipo constant o cualquier otro que no le afecte la iluminación mezclamos mediante un mix2colors,&amp;nbsp;blendColors o Mixer.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;En en canal 1 de la mezcla utilizamos un mapa. Puede ser prodecural o bitmap. En este ejemplo estoy utilizando un bitmap&amp;nbsp;previamente "tileado".&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;En el canal 2 de la mezcla utilizamos un colo blanco.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;En el canal de máscara de la mezcla utilizamos un ambient occlusion previamente configurado.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Con esto conseguimos que el mapa de bits o procedural esté enmascarado por la occlusion, creando suciedad en las zonas lógicasny menos expuestas, pero con la variación dada por el mapa.&lt;br /&gt;&lt;br /&gt;Las claves para obtener buenos dirtmaps base, son la configuración de la occlusion y la trama del mapa de bits o procedural.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5170/5229951044_0867ea56e0_b.jpg"&gt;&lt;img border="0" height="250" src="http://farm6.static.flickr.com/5170/5229951044_0867ea56e0_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Sample scene.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5203/5229948390_f6891fdfbc_b.jpg"&gt;&lt;img border="0" height="225" src="http://farm6.static.flickr.com/5203/5229948390_f6891fdfbc_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;Occlusion, boring.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5249/5229358057_5410f07d85_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://farm6.static.flickr.com/5249/5229358057_5410f07d85_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;DirtMap, funny.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5123/5229950566_b9551d44e6_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm6.static.flickr.com/5123/5229950566_b9551d44e6_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;Dirt texture map.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5167/5229948334_07179cb5a4_b.jpg"&gt;&lt;img border="0" height="225" src="http://farm6.static.flickr.com/5167/5229948334_07179cb5a4_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;RenderTree network.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5089/5229357447_558433404a_b.jpg"&gt;&lt;img border="0" height="250" src="http://farm6.static.flickr.com/5089/5229357447_558433404a_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;HyperShade network.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5169/5229358301_dd25e6dc55_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm6.static.flickr.com/5169/5229358301_dd25e6dc55_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm6.static.flickr.com/5247/5229951676_e3a5897c1a_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm6.static.flickr.com/5247/5229951676_e3a5897c1a_b.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;3D Max MatEditor.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://ilikeyou.googlecode.com/files/Dirt%20map%20max.zip"&gt;Download 3D Max sample scene.&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://ilikeyou.googlecode.com/files/Dirt%20map%20maya.zip"&gt;Download Maya sample scene.&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://ilikeyou.googlecode.com/files/Dirt%20map%20xsi.zip"&gt;Download Softimage sample scene.&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-7333291345737765863?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/7333291345737765863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/12/improved-dirtmaps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7333291345737765863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7333291345737765863'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/12/improved-dirtmaps.html' title='Improved dirtmaps.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5170/5229951044_0867ea56e0_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-8719344070666441314</id><published>2010-11-23T18:48:00.000+01:00</published><updated>2010-11-23T18:48:21.061+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Mobylette. The handlebar, part 01.</title><content type='html'>Sunday update.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4152/5201495027_d581ce6e8b_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4152/5201495027_d581ce6e8b_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4133/5201495685_d4260e2af7_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4133/5201495685_d4260e2af7_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-8719344070666441314?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/8719344070666441314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/modeling-prop-mobylette-handlebar-part.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8719344070666441314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8719344070666441314'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/modeling-prop-mobylette-handlebar-part.html' title='Modeling Prop Mobylette. The handlebar, part 01.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4152/5201495027_d581ce6e8b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5758387068044727242</id><published>2010-11-19T22:25:00.000+01:00</published><updated>2010-11-19T22:25:55.355+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Mobylette. The mudguard.</title><content type='html'>Just a little update before going to sleep.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4091/5190049819_1db652f07b_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4091/5190049819_1db652f07b_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5758387068044727242?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5758387068044727242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/modeling-prop-mobylette-mudguard.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5758387068044727242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5758387068044727242'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/modeling-prop-mobylette-mudguard.html' title='Modeling Prop Mobylette. The mudguard.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4091/5190049819_1db652f07b_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1870181050812970339</id><published>2010-11-17T21:25:00.000+01:00</published><updated>2010-11-17T21:25:17.645+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Mobylette. The wheel.</title><content type='html'>Find below a little advance in the modeling of the Prop Mobylette.&lt;br /&gt;In this particular case, the forward wheel.&lt;br /&gt;&lt;br /&gt;Aquí un pequeño avance del modelado de este prop.&lt;br /&gt;En este caso es la rueda delantera.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4108/5184886613_1d4eff0265_b.jpg"&gt;&lt;img border="0" height="305" src="http://farm5.static.flickr.com/4108/5184886613_1d4eff0265_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4040/5184887553_a5ec0c1706_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4040/5184887553_a5ec0c1706_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;Click images to enlarge.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1870181050812970339?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1870181050812970339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/modeling-prop-mobylette-wheel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1870181050812970339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1870181050812970339'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/modeling-prop-mobylette-wheel.html' title='Modeling Prop Mobylette. The wheel.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4108/5184886613_1d4eff0265_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-4744995222899711745</id><published>2010-11-17T21:10:00.000+01:00</published><updated>2010-11-17T21:10:41.471+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reference'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><title type='text'>Tips to find good references.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4149/5184827953_7651ae7394.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4149/5184827953_7651ae7394.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;A continuación describo un método que llevo utilizando desde hace ya bastante para buscar referencias para llevar a cabo diferentes tareas, sobretodo las de; diseño, modelado, texturizado e iluminación.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm2.static.flickr.com/1043/5184828179_611f19ecab.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm2.static.flickr.com/1043/5184828179_611f19ecab.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;* La regla de la pirámide.&lt;/b&gt;&lt;br /&gt;Lo ideal es empezar por abajo e ir subiendo.&lt;br /&gt;La base de la pirámide es el prop, set o personaje en su totalidad más amplia, hablando de las referencias más básicas y globales.&lt;br /&gt;&lt;br /&gt;Por ejemplo, si mi intención es diseñar o modelar una motocicleta, busco referencias de motocicletas, donde aparezcan las motocicletas completas, para poder apreciar todas las partes de la misma de forma global.&lt;br /&gt;Busco distintas formas, tamaños, estilos, colores, etc. Cuantas más, mejor.&lt;br /&gt;&lt;br /&gt;Una vez tengo varias decenas de referencias, las analizo tranquilamente y selecciono sólo aquellas que me gustan, ya sea por su estilo o por cualquier otro criterio.&lt;br /&gt;Con estas referencias que me gustan, las guardo en una carpeta llamada &lt;b&gt;"base"&lt;/b&gt;.&lt;br /&gt;El resto de imágenes que he desechado, las guardo en otra carpeta llamada &lt;b&gt;"waiting for"&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Identificar elementos.&lt;/b&gt;&lt;br /&gt;Analizando detalladamente las referencias base seleccionadas en el paso anterior, &lt;b&gt;escribo una lista de los componentes más pequeños que forman el total de la referencia.&lt;/b&gt;&lt;br /&gt;Cuanto más complejo sea mi diseño/modelo más términos habrá que desglosar en esta fase. Del mismo modo, necesitaré más elementos detalle si trabajo para imagen real que para cartoon.&lt;br /&gt;&lt;br /&gt;En definitiva, cuanto más detalle quiera tener, más despiezaré mis referencias base.&lt;br /&gt;Est lista puede ser un simple archivo de texto, o un diagrama en tu cuaderno o lo que quieras.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Búsquedas individualizadas.&lt;/b&gt;&lt;br /&gt;Con la lista de elementos que he sacado en el paso anterior, hago búsquedas exahustivas de cada elemento.&lt;br /&gt;Siguiendo el mismo ejemplo de la motocicleta, busco referencias para ruedas, pedales, manillares, asientos, motores, etc.&lt;br /&gt;Cuando tengo varias decenas de cada parte, las guardo dentro de la carpeta&lt;b&gt; "parts" dentro de otra subcarpeta con el nombre de la parte.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Búsqueda detalle:&lt;/b&gt;&lt;br /&gt;Es posible que necesite individualizar aún más mis búsquedas, para buscar referencias de subcomponentes.&lt;br /&gt;Por ejemplo, el manillar de la motocicleta, puede derivar en; maneta de freno, botón de encendido o bocina.&lt;br /&gt;Todas estas nuevas referencias se guardan en la carpeta &lt;b&gt;"subparts" y en otra con su nombre.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;De esta forma he avanzado desde la búsqueda más básica y global, hasta la más detallada e individualizada.&lt;br /&gt;&lt;br /&gt;Aquí abajo muestro un esquema de como se quedan archivadas mis referencias.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farm2.static.flickr.com/1032/5185429846_39fb6cb7d1_z.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm2.static.flickr.com/1032/5185429846_39fb6cb7d1_z.jpg" style="cursor: move;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;* La carpeta &lt;b&gt;"master"&lt;/b&gt; guarda un máximo de tres referencias, las más importantes y que estaré mirando continuamente.&lt;br /&gt;* La carpeta &lt;b&gt;"waiting for"&lt;/b&gt; contienen las referencias desechadas en un primer orden. Están ahí a la espera, porque aunque las he descartado por ejemplo, porque son de un estilo que no me interesa, me pueden venir muy bien a la hora de texturizar. Ya que me van a servir para ver donde hay suciedad, arañazos etc, comunes en todas las motocicletas.&lt;br /&gt;Por último, también me servirán para guardarlas en mi &lt;b&gt;biblioteca general de referencias&lt;/b&gt;, que os recomiendo empecéis hoy mismo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* ¿Dónde buscar?&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4127/5184828331_3589f3c875_z.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4127/5184828331_3589f3c875_z.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;* Sacarle el máximo partido a Google.&lt;/b&gt;&lt;br /&gt;&lt;i&gt;- Búsquedas exactas:&lt;/i&gt; Todo lo que vaya entre comillas, Google hará una búsqueda exacta, es cedir, sólo busca aquello que hay entre las comillas, nada más.&lt;br /&gt;Ejemplo:&lt;b&gt; "Maggie Simpsons"&lt;/b&gt; Sólo encontrarás imágenes del personaje de los Simpson, y no fotos de chicas llamadas Maggie.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- Excluir palabras.&lt;/i&gt;&lt;br /&gt;Viene muy bien cuando quieres buscar temas que coinciden con algo muy famoso. Por ejemplo, si buscas &lt;b&gt;Maggie -Simpson&lt;/b&gt; no encontrarás nada relacionado a los Simpsons. Si sólo pones Maggie, las primeras imágenes serán del personaje de la serie de TV, y tendrás que perder mucho tiempo descartando esas referencias.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- Buscar en un sitio concreto.&lt;/i&gt;&lt;br /&gt;Escribiendo &lt;b&gt;jobs site:pixar.com&lt;/b&gt; sólo encontrarás páginas sobre trabajo en Pixar, y no en otro sitio.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- Buscar entre años.&lt;/i&gt;&lt;br /&gt;Esta es una de mis favorias.&lt;br /&gt;Por ejemplo&amp;nbsp;&lt;b&gt;"bike" 1950..1970&lt;/b&gt;&lt;br /&gt;Encontrarás resultados entre dos fechas concretas. Muy útil si estás trabajando en una película ambientada en los años 50 por ejemplo. (o cualquier época pasada y/o actual)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- Tipos de archivos concretos.&lt;/i&gt;&lt;br /&gt;Con la expresión&amp;nbsp;&lt;b&gt;"wheel" filetype:pn&lt;/b&gt;g sólo encontrarás referencias en formato .png&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Lo bueno de Delicious.&lt;/b&gt;&lt;br /&gt;&lt;i&gt;- Hay mucho menos, pero mucho mejor.&lt;/i&gt;&lt;br /&gt;Es decir, en Google está todo el internet, sin embargo en Delicious, está sólo aquello que los usuarios han puesto. Te evitas muchas cosas inútiles, mucha basura.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;- Los filtros y etiquetas&lt;/i&gt; te permiten hacer una búsqueda mucho más detallada y sin rodeos.&lt;br /&gt;&lt;br /&gt;- &lt;i&gt;Los resultados tienen más calidad&lt;/i&gt;, alguien perdió tiempo para guardarlo y etiquetarlo. Yo no pierdo tiempo en hacerlo con la basura, sólo subo a Delicious cosas interesantes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4084/5184828597_759445449c_m.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4084/5184828597_759445449c_m.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;* Flickr marca la diferencia.&lt;/b&gt;&lt;br /&gt;Mucho de lo que puedes encontrar en Flickr está publicado por profesionales, así que la calidad es realmente buena.&lt;br /&gt;Otro característica importante es la resolución de las imágenes, puedes encontrártelas con una calidad asombrosa.&lt;br /&gt;Y por último, muchas fotografías tienen metadatos, donde se indica la velocidad/apertura de obturación, ISO, etc. Que te pueden ayudar muchísimo a la hora de iluminar.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Tin Eye rompe las reglas.&lt;/b&gt;&lt;br /&gt;Tu subes una imagen y él solito se encarga de buscar referencias relacionadas.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Open footage.&lt;/b&gt;&lt;br /&gt;Footage en alta calidad gratuito, se puede pedir más.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;* Bancos de imágenes.&lt;/b&gt;&lt;br /&gt;Por último, también utilizo muy amenudo los bancos de imágenes del tipo Getty Images.&lt;br /&gt;Aunque son de pago, puedes obtener referencias en pequeño y con marca de agua, que no vienen mal del todo. Eso si, si te comprar las fotografías o videos, la calidad es suprema.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Y básicamente este es el procedimiento que utilizo para buscar referencias.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Para mi es lo más importante antes de ponerme a trabajar.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Una cosa que no entiendo, es en los estuidos de animación/vfx la gente de producción, no estima un tiempo conveniente para que el artista busque referencias, no se tiene en cuenta. Yo personalmente pierdo entre media y una jornada buscando referencias en función de la complejidad de la tarea, y debería reflejarse en los plannings de producción, pero bueno, solo es una reflexión en alto.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-4744995222899711745?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/4744995222899711745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/tips-to-find-good-references.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4744995222899711745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4744995222899711745'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/tips-to-find-good-references.html' title='Tips to find good references.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4149/5184827953_7651ae7394_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-7140869978483073188</id><published>2010-11-11T10:51:00.000+01:00</published><updated>2010-11-11T10:51:39.152+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Investigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><category scheme='http://www.blogger.com/atom/ns#' term='Naming convention'/><category scheme='http://www.blogger.com/atom/ns#' term='File Structure'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>File structure v.01</title><content type='html'>&lt;h4 style="font-family: inherit;"&gt;Idea general&lt;/h4&gt;&lt;div style="font-family: inherit;"&gt;Tener  un buen sistema de archivos y directorios, es una de la claves del  éxito de la organización dentro de un estudio de animación y/o VFX. &lt;br /&gt;En  base a mi experiencia, puedo decir que un sistema de archivos de éxito,  puede ser simple o complejo, grande o pequeño, da igual como sea, lo  más importante es que funcione.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;Para que un sistema de archivos funcione, tiene que cumplir un requisito básico: &lt;strong&gt;Saber en todo momento donde están las cosas&lt;/strong&gt;. &lt;br /&gt;Esto  quiere decir, que cuando necesito un determinado archivo de 3D, un  dibujo escaneado o un determinado documento, no voy a perder más que  unos pocos segundos en encontrarlo. El éxito de un sistema de archivos  pues, se resume en una palabra; &lt;strong&gt;encontrar&lt;/strong&gt;.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;Un  correcto sistema de archivos, debe de tener una nomenclatura específica  dedicada a los gráficos por ordenador, pero que no sea demasiada  compleja como para que los usuarios que lo utilicen día a día se  pierdan. Hay que procurar evitar nombres demasiado largos, rutas  interminables y cualquier otra cosa que nos distraiga en nuestro  cometido; encontrar.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4 style="font-family: inherit;"&gt;Funcionamiento&lt;/h4&gt;&lt;h4 style="font-family: inherit; font-weight: normal;"&gt;El funcionamiento lleva inventado millones de años; &lt;/h4&gt;&lt;ul style="font-family: inherit;"&gt;&lt;li&gt;Una persona crea un material y lo deposita en un &lt;strong&gt;lugar específico&lt;/strong&gt;. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Otra persona coge&lt;/strong&gt; el material creado por la primera, lo modifica, &lt;strong&gt;y lo guarda&lt;/strong&gt;, ya sea en el mismo sitio donde estaba o en otro lugar diferente. &lt;/li&gt;&lt;/ul&gt;&lt;h4 style="font-family: inherit;"&gt;&lt;a href="" name="Puntos_clave"&gt;&lt;/a&gt;Puntos clave&lt;/h4&gt;&lt;h4 style="font-family: inherit;"&gt;&lt;span style="font-weight: normal;"&gt;Todo el mundo conoce el mecanismo, y prácticamente todos utilizamos algo similar en nuestros respectivos trabajos. &lt;/span&gt;&lt;/h4&gt;&lt;div style="font-family: inherit;"&gt;Puede que aún así, nuestro sistema de archivos no funcione correctamente, quizá sea porque se nos escapan algunos conceptos. &lt;/div&gt;&lt;ul style="font-family: inherit;"&gt;&lt;li&gt;Si en lugar de encontrar, &lt;strong&gt;buscamos; nuestro sistema falla&lt;/strong&gt;. No podemos perder tiempo en buscar cosas, el tiempo lo necesitamos para trabajar. &lt;/li&gt;&lt;li&gt;El diseño ideal de un sistema de archivos debe estar &lt;strong&gt;creado (al menos en parte) por artistas&lt;/strong&gt;, ya que serán los usuarios diarios del mismo. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Nadie debería nunca de poder eliminar o sobreescribir tu material&lt;/strong&gt;, y en caso de hacerlo; siempre deberías poder recuperar tu trabajo previo. (versionado de ficheros) &lt;/li&gt;&lt;li&gt;Vigila  tus accesos directos: Si tienes muchos accesos directos a diferentes  lugares donde almacenas material, probablemente tu sistema de  organización esté fallando. &lt;strong&gt;Te da pereza localizar las cosas&lt;/strong&gt;. (¿rutas demasiados largas?) &lt;/li&gt;&lt;li&gt;Testea  con tus artistas y usuarios el sistema antes de empezar la producción.  No querrás arrastrar durante todo un proyecto una mala gestión de tu  contenido. Si algo falla, elimínalo y busca una alternativa mejor. &lt;/li&gt;&lt;/ul&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;h4&gt;Descripción de la estructura de archivos de I Like You&lt;a class="section_anchor" href="http://code.google.com/p/ilikeyou/wiki/FileStructure#Descripci%C3%B3n_de_la_estructura_de_archivos_de_I_Like_You"&gt;¶&lt;/a&gt;&lt;/h4&gt;&lt;img src="http://farm5.static.flickr.com/4065/5075376777_f024939447_b.jpg" /&gt; &lt;br /&gt;La carpeta principal del proyecto. &lt;br /&gt;&lt;img src="http://farm5.static.flickr.com/4006/5075976590_d069a2bdb1_b.jpg" /&gt; &lt;br /&gt;Estructura general del proyecto. &lt;br /&gt;Las carpetas están ordenadas siguiendo un orden lógico de producción. &lt;br /&gt;&lt;img src="http://farm5.static.flickr.com/4154/5075976878_a6ce2ac91a_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;01_Information&lt;/strong&gt; nos encontramos con la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Contact list:&lt;/strong&gt;  Lugar destinado a almacenar los distintos tipos de contactos que puedan  surgir a lo largo de la producción. Bien sean artistas, colaboradores,  prensa, productores, distribuidores, músicos, etc. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Contact sheet:&lt;/strong&gt;  En este directorio se pueden encontrar renders wip del estado de la  producción. Están almacenados de tal forma que encontrarlos sea  realmente rápido, para si estás hablando por teléfono y necesitas ver  como está determinado personaje o determinada localización, simplemente  tengas que abrir esa carpeta y poder responder "Está terminado, ahora  mismo te envío la imagen". &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Contracts:&lt;/strong&gt; Lugar destinado a guardar todo tipo de contratos que puedan surgir durante la producción. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Feedback:&lt;/strong&gt;  Lugar destinado a archivar todo tipo de feedback/comentarios sobre el  proyecto. Pueden ser de cualquier índole; del directo, del director de  arte, de un periódico, de un foro, de una escuela que está interesada en  el proyecto, etc. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Internal notes:&lt;/strong&gt;  Este es un recipiente digital para almacenar todas las notas internas  del equipo. Como por ejemplo; cosas que mejorar, tiempo que no se puede  perder en hacer determinada cosa, etc. En resumen, comunicados y listas  de acciones siguientes en el organigrama organizativo. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Schedules:&lt;/strong&gt; Lugar para guardar los diferentes documentos que controlan el avance de la producción en función del tiempo. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Script&lt;/strong&gt;: Aquí se guardarán las diferentes versiones del guión del cortometraje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Shot status:&lt;/strong&gt;  Lugar para guardar los diferentes documentos que controlan el estado de  los planos terminados, en función de porcentaje global. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Titles credits:&lt;/strong&gt;  Lugar para guardar los documentos necesarios para que ninguna persona  involucrada en el proyecto se quede fuera de los títulos de crédito. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm5.static.flickr.com/4071/5075379773_b7631de42f_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;02_Preproduction&lt;/strong&gt; nos encontramos con la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Concept design:&lt;/strong&gt; Lugar dónde irán todos los conceptos de forma y color de props, entornos y personajes. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Height chart:&lt;/strong&gt;  Lugar destinado a almacenar los documentos gráficos que establezcan las  escalas entre los diferentes personajes, props y entornos. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Pipeline:&lt;/strong&gt;  En esta carpeta se guardan todos los documentos que definen el pipeline  del proyecto y las diferentes metodologías de trabajo entre los  departamentos. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Reference:&lt;/strong&gt; En esta carpeta se guardan todas las referencias fotográficas, dibujos, películas, etc. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Storyboard:&lt;/strong&gt; Lugar destinado a guardar todos los paneles de las diferentes versiones del storyboard. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm5.static.flickr.com/4064/5075380021_253bb92bea_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;03_Layout&lt;/strong&gt; nos encontramos el listado de secuencias. &lt;br /&gt;&lt;img src="http://farm5.static.flickr.com/4016/5075380165_020d541988_b.jpg" /&gt; &lt;br /&gt;Y dentro de cada &lt;strong&gt;secuencia de layout&lt;/strong&gt; tenemos la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Final Cut files:&lt;/strong&gt; Donde se guardan los archivos de edición de Final Cut. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Video:&lt;/strong&gt; Donde se guardan los arvhivos de video en formato Quicktime. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm5.static.flickr.com/4034/5075977676_b4e38f3e0b_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;04_Characters&lt;/strong&gt; se guardan todos los personajes que aparecen en el proyecto. &lt;br /&gt;&lt;img src="http://farm5.static.flickr.com/4154/5075380609_f833fc0e67_b.jpg" /&gt; &lt;br /&gt;Dentro de &lt;strong&gt;cada personaje de la carpeta characters&lt;/strong&gt; tenemos la siguiente estructura: &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;00_Master:&lt;/strong&gt; Donde están guardados los archivos finales del personaje, listos para ser utilizados en cualquier plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Cloth:&lt;/strong&gt; En esta carpeta se guardan las simulaciones de telas que requiera el personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Concept design:&lt;/strong&gt; Para guardar los diseños conceptuales de forma y color del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Documents:&lt;/strong&gt;  En esta carpeta se guardan diferentes documentos útiles para el  desarrollo de personaje. La mayoría de estos documentos surgen siguiendo  el pipeline de construcción del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Hair:&lt;/strong&gt; Aquí se guardan las simulaciones de pelo. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout modeling:&lt;/strong&gt; En esta carpeta se guarda la versión de modelado que se utiliza en el departamento de layout. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout rigging:&lt;/strong&gt; En esta carpeta se guarda la versión de rigging que se utiliza en el departamento de layout. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Maps:&lt;/strong&gt; En esta carpeta se guardan todos los mapas de textura que utilice el personaje. En todas sus versiones de resolución. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Materials:&lt;/strong&gt; En esta carpeta se guardan las diferentes librerías de materiales que pueda utilizar el personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Modeling:&lt;/strong&gt; En esta carpeta se guardan los archivos de modelado del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;References:&lt;/strong&gt; Aquí se guardan todas las referencias de cualquier tipo necesarias para la construcción del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Render:&lt;/strong&gt; En esta carpeta se guardan todos los render wip y finales del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Rigging:&lt;/strong&gt; En esta carpeta se guardan los archivos de rigging del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Shading:&lt;/strong&gt; En esta carpeta se guardan los archivos de shading del personaje. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm5.static.flickr.com/4087/5075978068_ff5ca05b5f_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;props&lt;/strong&gt; se guardan los diferentes props del proyecto. &lt;br /&gt;&lt;img src="http://farm5.static.flickr.com/4152/5075978240_3ab78a4b7f_b.jpg" /&gt; &lt;br /&gt;Dentro de &lt;strong&gt;cada prop&lt;/strong&gt; encontramos la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;00_Master:&lt;/strong&gt; Donde están guardados los archivos finales del prop, listos para ser utilizados en cualquier plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Concept design:&lt;/strong&gt; Para guardar los diseños conceptuales de forma y color del prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Documents:&lt;/strong&gt;  En esta carpeta se guardan diferentes documentos útiles para el  desarrollo del prop. La mayoría de estos documentos surgen siguiendo el  pipeline de construcción del prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout modeling:&lt;/strong&gt; En esta carpeta se guarda la versión de modelado que se utiliza en el departamento de layout. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout rigging:&lt;/strong&gt; En esta carpeta se guarda la versión de rigging que se utiliza en el departamento de layout. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Maps:&lt;/strong&gt; En esta carpeta se guardan todos los mapas de textura que utilice el prop. En todas sus versiones de resolución. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Materials:&lt;/strong&gt; En esta carpeta se guardan las diferentes librerías de materiales que pueda utilizar el prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Modeling:&lt;/strong&gt; En esta carpeta se guardan los archivos de modelado del prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;References:&lt;/strong&gt; Aquí se guardan todas las referencias de cualquier tipo necesarias para la construcción del prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Render:&lt;/strong&gt; En esta carpeta se guardan todos los render wip y finales del prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Rigging:&lt;/strong&gt; En esta carpeta se guardan los archivos de rigging del prop. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Shading:&lt;/strong&gt; En esta carpeta se guardan los archivos de shading del prop. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm1.static.flickr.com/4/5075978396_7dc8c1b6d8_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;environments&lt;/strong&gt; se guardan todos los entornos y localizaciones del proyecto. &lt;br /&gt;&lt;img src="http://farm2.static.flickr.com/1062/5075399167_e7e91186b0_b.jpg" /&gt; &lt;br /&gt;Dentro de &lt;strong&gt;cada entorno&lt;/strong&gt; encontramos la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;00_Master:&lt;/strong&gt; Donde están guardados los archivos finales del entorno, listos para ser utilizados en cualquier plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Concept design:&lt;/strong&gt; Para guardar los diseños conceptuales de forma y color del entorno. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Documents:&lt;/strong&gt;  En esta carpeta se guardan diferentes documentos útiles para el  desarrollo del entorno. La mayoría de estos documentos surgen siguiendo  el pipeline de construcción del entorno. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout modeling:&lt;/strong&gt; En esta carpeta se guarda la versión de modelado que se utiliza en el departamento de layout. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout rigging:&lt;/strong&gt; En esta carpeta se guarda la versión de rigging que se utiliza en el departamento de layout. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Maps:&lt;/strong&gt; En esta carpeta se guardan todos los mapas de textura que utilice el entorno. En todas sus versiones de resolución. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Materials:&lt;/strong&gt; En esta carpeta se guardan las diferentes librerías de materiales que pueda utilizar el entorno. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Modeling:&lt;/strong&gt; En esta carpeta se guardan los archivos de modelado del entorno. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;References:&lt;/strong&gt; Aquí se guardan todas las referencias de cualquier tipo necesarias para la construcción del entorno. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Render:&lt;/strong&gt; En esta carpeta se guardan todos los render wip y finales del entorno. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Shading:&lt;/strong&gt; En esta carpeta se guardan los archivos de shading del entorno. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm2.static.flickr.com/1379/5075999250_c48419d0db_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;secuencias&lt;/strong&gt;, se guardan todas las secuencias del proyecto. &lt;br /&gt;&lt;img src="http://farm2.static.flickr.com/1360/5075999398_7f7de7dae4_b.jpg" /&gt; &lt;br /&gt;Dentro de &lt;strong&gt;cada secuencia&lt;/strong&gt; encontramos la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;00_Shots:&lt;/strong&gt; En esta carpeta se guardan todos los planos que forman la secuencia. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Layout:&lt;/strong&gt; En esta carpeta se guardan los archivos de layout de la secuencia. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Sound:&lt;/strong&gt; En esta carpeta se guardan los diálogos, efectos de sonido, música, etc de la secuencia. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Storyboard:&lt;/strong&gt; En esta carpeta se guarda el storyboard final de la secuencia. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Video:&lt;/strong&gt; En esta carpeta se guardan los archivos de videos de la secuencia, tales como montajes wip, etc. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm5.static.flickr.com/4103/5075999524_965ffae93d_b.jpg" /&gt; &lt;br /&gt;Dentro de la carpeta &lt;strong&gt;00_Shots&lt;/strong&gt; se guardan todos los planos de cada secuencia. &lt;br /&gt;&lt;img src="http://farm5.static.flickr.com/4124/5075402531_6547a34631_b.jpg" /&gt; &lt;br /&gt;La carpeta &lt;strong&gt;Shot_xxx&lt;/strong&gt; tiene la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Animation:&lt;/strong&gt; En esta carpeta se guardan los archivos de animación de cada plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Cloth:&lt;/strong&gt; En esta carpeta se guardan las simulaciones de telas de cada plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Compositing:&lt;/strong&gt; En esta carpeta se guardan los archivos de composición de cada plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Documents:&lt;/strong&gt;  En esta carpeta se guardan diferentes documentos útiles para el  desarrollo del plano. La mayoría de estos documentos surgen siguiendo el  pipeline de construcción del plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;FX:&lt;/strong&gt; En esta carpeta se guardan los archivos de FX de cada plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Render:&lt;/strong&gt; En esta carpeta se guardan los fotogramas renderizados de cada plano. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Scene assembly:&lt;/strong&gt; En esta carpeta se guarda el montaje final de la escena 3D. Es decir, las escenas que utilizan los iluminadores. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm5.static.flickr.com/4026/5075411823_5fbae90992_b.jpg" /&gt; &lt;br /&gt;En la carpeta &lt;strong&gt;Render&lt;/strong&gt; de cada plano se guardan los fotogramas finales siguiendo la siguiente estructura. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;3D package frames:&lt;/strong&gt; En esta carpeta se guardan los fotogramas finales renderizados desde la aplicación 3D. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Compositing frames:&lt;/strong&gt; En esta carpeta se guardan los fotogramas finales renderizados desde la aplicación de composición. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Control frame:&lt;/strong&gt;  En esta carpeta se guarda un único fotograma final renderizado desde la  aplicación de composición. Tiene como finalidad servir como control de  calidad, para que el resto de fotogramas estén renderizados de igual  forma. &lt;/li&gt;&lt;/ul&gt;&lt;img src="http://farm2.static.flickr.com/1098/5076009138_28fc830c8e_b.jpg" /&gt; &lt;br /&gt;La carpeta &lt;strong&gt;Resources&lt;/strong&gt; tiene como finalidad almacenar distintos recursos útiles para la producción. Se van añadiendo sub-carpetas&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-7140869978483073188?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/7140869978483073188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/file-structure-v01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7140869978483073188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7140869978483073188'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/11/file-structure-v01.html' title='File structure v.01'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4065/5075376777_f024939447_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-6515538477944379598</id><published>2010-10-19T23:44:00.001+02:00</published><updated>2010-10-19T23:44:41.534+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Mobylette. The pedal.</title><content type='html'>Well, our main character is moving around with his amazing Mobylette.&lt;br /&gt;I'm just starting with the model of this new prop, but you can find below these first images of the process of creating a nice Mobylette.&lt;br /&gt;&lt;br /&gt;It's cool.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Bien, nuestro personaje protagonista va por ahí con su maravillosa Mobylette.&lt;br /&gt;Estoy prácticamente empezando el modelado de este nuevo prop, pero aquí abajo ya os dejo algunos wip del proceso de creación de la Mobylette.&lt;br /&gt;&lt;br /&gt;Está siendo muy divertido!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4149/5097975542_c3b2d759fc_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4149/5097975542_c3b2d759fc_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4129/5097378941_d3bcc79c6e_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4129/5097378941_d3bcc79c6e_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4106/5097379279_d6b590c64a_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4106/5097379279_d6b590c64a_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span id="goog_929844959"&gt;&lt;/span&gt;&lt;span id="goog_929844960"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4107/5097379503_256d6afed2_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4107/5097379503_256d6afed2_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;Click images to enlarge. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-6515538477944379598?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/6515538477944379598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/modeling-prop-mobylette-pedal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/6515538477944379598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/6515538477944379598'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/modeling-prop-mobylette-pedal.html' title='Modeling Prop Mobylette. The pedal.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4149/5097975542_c3b2d759fc_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-997043337912490747</id><published>2010-10-04T04:30:00.007+02:00</published><updated>2010-10-14T22:38:07.606+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><title type='text'>Following the shading pipeline.</title><content type='html'>Find below some pictures about the different process of some points of our pipeline.&lt;br /&gt;In a previous post you can see an schematic diagram of the pipeline and a short description of all the process.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Aquí os dejo algunas imágenes sobre los diferentes pasos de algunos puntos de nuestro pipeline de shading y texturas.&lt;br /&gt;En un post previo tenéis la versión esquemática del pipeline y una descripción general de cada uno de los pasos del proceso.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4087/5045010845_4dfbac6914_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="342" src="http://farm5.static.flickr.com/4087/5045010845_4dfbac6914_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4115/5045011257_e6b3211ede_b.jpg"&gt;&lt;img border="0" height="271" src="http://farm5.static.flickr.com/4115/5045011257_e6b3211ede_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4125/5045011471_ce9a091c09_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm5.static.flickr.com/4125/5045011471_ce9a091c09_b.jpg" width="382" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-997043337912490747?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/997043337912490747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/following-shading-pipeline.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/997043337912490747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/997043337912490747'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/following-shading-pipeline.html' title='Following the shading pipeline.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4087/5045010845_4dfbac6914_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-8991813805465524396</id><published>2010-10-03T16:09:00.003+02:00</published><updated>2010-10-14T23:16:18.381+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Render'/><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Materials'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='Finished'/><title type='text'>Shading and texturing Prop Toy Robot "a".</title><content type='html'>Find below an advanced version of the “Prop Toy Robot a” shaded and textured.&lt;br /&gt;As  soon as possible I’ll upload some images about the process that we are  using to configure shaders and paint textures for this short film.&lt;br /&gt;&lt;br /&gt;Remember, critics and comments are very welcome.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Aquí os dejo una versión avanzada de shaders y texturas del Prop Toy Robot "a".&lt;br /&gt;Tan pronto como pueda colgaré unas imágenes sobre el proceso de texturizado que estamos siguiendo en base a nuestro pipeline.&lt;br /&gt;&lt;br /&gt;Recuerda, críticas y comentarios son bien recibidos.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.xuanprada.net/in_and_out_material/Prop_toy_robot_A_wip_006.png"&gt;&lt;img border="0" height="400" src="http://farm5.static.flickr.com/4145/5045634844_63f959bfa9_b.jpg" width="232" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click image to high resolution. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-8991813805465524396?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/8991813805465524396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/shading-and-texturing-prop-toy-robot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8991813805465524396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8991813805465524396'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/shading-and-texturing-prop-toy-robot.html' title='Shading and texturing Prop Toy Robot &quot;a&quot;.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4145/5045634844_63f959bfa9_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1937841701494522740</id><published>2010-10-03T04:48:00.001+02:00</published><updated>2010-10-14T22:37:36.471+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Prop Toy Robot "a" 's bulb.</title><content type='html'>This bulb is placed inside the head of the Prop Toy Robot "a”.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Esta bombilla es la que lleva el Prop Toy Robot "a" en su cabeza.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4141/5045634378_1b48822654_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4141/5045634378_1b48822654_b.jpg" width="400" /&gt; &lt;/a&gt;&lt;a href="http://farm5.static.flickr.com/4083/5045011741_e4c7d0c913_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4083/5045011741_e4c7d0c913_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;Click images to enlarge. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1937841701494522740?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1937841701494522740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/prop-toy-robot-s-bulb.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1937841701494522740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1937841701494522740'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/prop-toy-robot-s-bulb.html' title='Prop Toy Robot &quot;a&quot; &apos;s bulb.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4141/5045634378_1b48822654_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5117325573411798614</id><published>2010-10-03T01:10:00.002+02:00</published><updated>2010-10-14T22:37:28.737+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Photography'/><category scheme='http://www.blogger.com/atom/ns#' term='Office'/><title type='text'>The office.</title><content type='html'>Some pictures of the place where we are working on this project.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Algunas fotografías del sitio donde estamos trabajando en este proyecto.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4131/5045635356_d609160f90_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://farm5.static.flickr.com/4131/5045635356_d609160f90_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4145/5045635116_2278b12292_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://farm5.static.flickr.com/4145/5045635116_2278b12292_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4154/5045013057_cccc4e3c30_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://farm5.static.flickr.com/4154/5045013057_cccc4e3c30_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5117325573411798614?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5117325573411798614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/office.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5117325573411798614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5117325573411798614'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/office.html' title='The office.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4131/5045635356_d609160f90_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-7654497412422827811</id><published>2010-08-16T16:43:00.004+02:00</published><updated>2010-10-14T22:37:21.625+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Modeling Prop Toy Robot "a".</title><content type='html'>Last week I started to work on another prop for the first location of the short film.&lt;br /&gt;This time the model is a Robot toy built with different parts of different garbage objects.&lt;br /&gt;&lt;br /&gt;Next time I’ll upload some advances.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;La semana pasada empecé a trabajar en otro prop de la primera localización del cortometraje.&lt;br /&gt;En esta ocasión se trata de una maqueta de robot hecha a base de piezas de otros objetos.&lt;br /&gt;&lt;br /&gt;Pronto subiré avances.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4138/4898056964_fd83a5ca1e_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4138/4898056964_fd83a5ca1e_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-7654497412422827811?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/7654497412422827811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/08/modeling-prop-toy-robot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7654497412422827811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7654497412422827811'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/08/modeling-prop-toy-robot.html' title='Modeling Prop Toy Robot &quot;a&quot;.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4138/4898056964_fd83a5ca1e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-2134554140959501803</id><published>2010-08-14T21:00:00.001+02:00</published><updated>2010-10-14T22:37:14.127+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><title type='text'>Props shading and texturing pipeine.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4095/4882777793_40ec5d9d44_b.jpg"&gt;&lt;img border="0" height="256" src="http://farm5.static.flickr.com/4095/4882777793_40ec5d9d44_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-weight: normal;"&gt;Click image to enlarge.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;01 - Uv mapping&lt;/b&gt;&lt;br /&gt;Execute the mapping of each and all parts that compose the prop.&lt;br /&gt;Try to make the most of the space for the UVs, making sure that all parts of the prop keep the same scale.&lt;br /&gt;Try  to group the pieces that share the same material, keeping together, for  example, the metals, the woods, plastics with the same color, etc.&lt;br /&gt;&lt;br /&gt;Only  if the prop is really important and requires an extraordinary detail  level, all parts of the prop will share a single UVs set.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;02 - Color study&lt;/b&gt;&lt;br /&gt;After  using a render in gray or ambient occlusion, take the prop to Photoshop  and paint over it considering the artistic directions to be followed or  the color concepts. Estimate if the color pallette is valid or not and  then the Shading Artist propose changes if necessary.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;03 - Shading study&lt;/b&gt;&lt;br /&gt;Using  the neutral lights set, create and configurate the different shaders  that will be needed for the prop using also the plain colors and none  types of bitmap. Each shader is tested in a sphere and the shaders are  saved on their contact sheet. When the prop shaders are created, export a  library with the correct nomenclature and save it on the correspondent  directory.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;04 - Material study&lt;/b&gt;&lt;br /&gt;Make a detailed study of the material properties.&lt;br /&gt;Basic questions should be answered such as “what are the differences between this material from others?”.&lt;br /&gt;Follow the document “interview with the texture”.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;05 - Visual details&lt;/b&gt;&lt;br /&gt;Study the small visual details that will compose the texture maps.&lt;br /&gt;Consider where the scratches will be located, rust, dirt and all kind of details that may compose the prop.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;06 - Cluster division&lt;/b&gt;&lt;br /&gt;Split the prop in as many material clusters as needed.&lt;br /&gt;This  will, it should be created a cluster for each kind of material,  perfectly named, with the same nomenclature as the shader related to the  cluster.&lt;br /&gt;The result will be clusters for metals, plastics, woods, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;07 - Texture maps research&lt;/b&gt;&lt;br /&gt;Investigate all the different options of texture maps that will be needed.&lt;br /&gt;You could have bitmaps or procedural maps.&lt;br /&gt;Search  or compose both kinds of maps ttat you will be working with. For that  you will use the procedures of the different software or texture  libraries.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;08 - Bake texture maps&lt;/b&gt;&lt;br /&gt;Execute bake textures of everying that requires so.&lt;br /&gt;If procedures of other softwares are used, execute the baking as well to have them available at 3D Max.&lt;br /&gt;Also execute bakes of dirt maps, dust maps, procedural maps, IDs, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;09 - 2D painting&lt;/b&gt;&lt;br /&gt;Paint all the maps needed in Photoshop.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;10 - 3D painting&lt;/b&gt;&lt;br /&gt;Starting from zero or with the base created on step 9, paint in 3D using Body Paint and/or Mudbox.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;11 - Still render&lt;/b&gt;&lt;br /&gt;With  the shaders and the textures applied, execute a render of a photogram  using the neutral lights set with the goal of a visual feedback.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;12 - Turn around&lt;/b&gt;&lt;br /&gt;Once satisfied with the results, execute a turn around render.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;13 - Directors revision&lt;/b&gt;&lt;br /&gt;The director approves the results or gives feedback requesting changes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;14 - Approval&lt;/b&gt;&lt;br /&gt;The shading and texturing job gets approved.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;15 - Retake&lt;/b&gt;&lt;br /&gt;Changes are needed based on the director’s suggestions so you should go back to step 09.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;17 - Generate versions&lt;/b&gt;&lt;br /&gt;Once approved by the Director, create medium and low versions for the texture maps as well as for the geometry.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;18 - Next department&lt;/b&gt;&lt;br /&gt;Model already texturized for the next department, probably scene composing (to be defined)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;01 - Uv mapping&lt;/b&gt;&lt;br /&gt;Realizar el mapeado de cada objeto y todas las partes que componen el prop.&lt;br /&gt;Intentar aprovechar la mayor parte del espacio UV, teniendo en cuenta que todos los objetos han de estar a la misma escala de mapeado.&lt;br /&gt;Intentar en lo posible agrupar las piezas que compartan mismo material, intentando poner juntas, por ejemplo, los metales, maderas, plásticos del mismo color, etc.&lt;br /&gt;&lt;br /&gt;A menos que el prop sea realmente importante y requiera un tratamiento de detalle excepcional, todas las partes del prop compartirán un mismo set de UV's.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;02 - Color study&lt;/b&gt;&lt;br /&gt;Utilizando un render en gris, o con ambient occlusion, llevar el prop a Photoshop y pintar encima considerando las direcciones artísticas. Estimar si la paleta de color funciona o no, y si fuera necesario, proponer cambios. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;03 - Shading study&lt;/b&gt;&lt;br /&gt;Utilizando el set de luces neutro, crear y configurar los diferentes shaders que serán necesarios para el prop, utilizando solamente colores planos, sin ningún mapa de textura.&lt;br /&gt;Cada shader se prueba en una teapot y se salva un render en su contact sheet.&lt;br /&gt;Una vez creados todos los shaders y con su correcta nomenclatura, se crea una librería con todos ellos y se guarda en su directorio correspondiente.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;04 - Material study&lt;/b&gt;&lt;br /&gt;Hacer un detallado estudio de las propiedades de los materiales del prop.&lt;br /&gt;Responder a las preguntas básicas del tipo ¿Cuál es la diferencia entre este material y otro?&lt;br /&gt;Seguir el documento "entrevista con la textura".&lt;br /&gt;&lt;br /&gt;&lt;b&gt;05 - Visual details&lt;/b&gt;&lt;br /&gt;Estudio de los pequeños detalles que componen las texturas.&lt;br /&gt;Considerar donde están las raspaduras, la suciedad, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;06 - Cluster division&lt;/b&gt;&lt;br /&gt;Dividir el prop en tantos clusters como sea necesario.&lt;br /&gt;Cada material deberá de tener su cluster, perfectamente nombrado.&lt;br /&gt;El resultado serán diferentes clusters para metal, madera, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;07 - Texture maps research&lt;/b&gt;&lt;br /&gt;Investigar todas las opciones disponibles para mapas de textura.&lt;br /&gt;Pueden ser de tipo bitmap o tipo procedural.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;08 - Bake texture maps&lt;/b&gt;&lt;br /&gt;Hacer bakes de texturas, procedurales, de tantas cosas como sean necesarias. &lt;br /&gt;Es posible hacer bakes de procedurales de otros softwares para llevarlos a 3D Max.&lt;br /&gt;Dirt maps, dust maps, ID's, etc.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;09 - 2D painting&lt;/b&gt;&lt;br /&gt;Pintar todos los mapas necesarios en Phooshop. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;10 - 3D painting&lt;/b&gt;&lt;br /&gt;Empezando de cero, o con una base creada en el paso 09, pintar en 3D utilizando Body Paint / Mudbox. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;11 - Still render&lt;/b&gt;&lt;br /&gt;Con los shaders y texturas terminados, hacer varios renders utilizando el set de luces neutro. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;12 - Turn around&lt;/b&gt;&lt;br /&gt;Una vez satisfecho con los renders, hacer un turn around. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;13 - Directors revision&lt;/b&gt;&lt;br /&gt;El director aprueba el trabajo de shading o pide cambios. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;14 - Approval&lt;/b&gt;&lt;br /&gt;El trabajo de shading es aprobado. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;15 - Retake&lt;/b&gt;&lt;br /&gt;Cambios son necesarios, volver al paso 09. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;17 - Generate versions&lt;/b&gt;&lt;br /&gt;Una vez aprobado por el director, crear versiones medio y baja de las texturas, y shaders. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;18 - Next department&lt;/b&gt;&lt;br /&gt;El modelo pasa al siguiente departamento.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-2134554140959501803?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/2134554140959501803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/08/props-shading-and-texturing-pipeine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2134554140959501803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2134554140959501803'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/08/props-shading-and-texturing-pipeine.html' title='Props shading and texturing pipeine.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4095/4882777793_40ec5d9d44_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1952972677953493393</id><published>2010-07-26T10:41:00.005+02:00</published><updated>2010-10-14T22:37:07.184+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Render'/><category scheme='http://www.blogger.com/atom/ns#' term='Shading'/><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Test'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='Material'/><title type='text'>Prop Stove shading.</title><content type='html'>I’ve been working on shaders and painting some textures for the prop  Stove. In the end it was a bit difficult since is the first object I  texturized using Vray.&lt;br /&gt;&lt;br /&gt;I still haven’t decided wich render engine we  will be using but Vray is one of the candidadtes, so I’ll have to  prepare the shaders for this prop with other render alternatives we  have available.&lt;br /&gt;As of now, I’ll leave you with a work in progress.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;He estado trabajando en los shaders y pintando algunas texturas para el Prop Stove. Ha sido un poco más difícil de lo habitual, ya que es mi primer objeto texturizado utilizando Vray.&lt;br /&gt;&lt;br /&gt;Todavía no hemos decidido que motor de render vamos a utilizar, pero Vray es uno de los candidatos, así que tendré que preparar los shaders de este prop en otros motores de render alternativos.&lt;br /&gt;Por ahora, os dejo unos progresos.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4127/4832104866_38cb05638a_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4127/4832104866_38cb05638a_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4145/4831495599_89b6369950.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4145/4831495599_89b6369950.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1952972677953493393?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1952972677953493393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/prop-stove-shading.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1952972677953493393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1952972677953493393'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/prop-stove-shading.html' title='Prop Stove shading.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4127/4832104866_38cb05638a_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5235193527194605356</id><published>2010-07-17T12:16:00.001+02:00</published><updated>2010-10-14T22:36:57.179+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Render'/><category scheme='http://www.blogger.com/atom/ns#' term='Shader'/><category scheme='http://www.blogger.com/atom/ns#' term='Test'/><category scheme='http://www.blogger.com/atom/ns#' term='Sand'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='Material'/><title type='text'>Sand material.</title><content type='html'>&lt;span id="goog_1116255031"&gt;&lt;/span&gt;&lt;span id="goog_1116255032"&gt;&lt;/span&gt;Today I’ve been working on another important shader for this production; sand.&lt;br /&gt;As the same way like the snow, must be simple, procedural, cartoony, fast to render and nice.&lt;br /&gt;Well, show below some render test and the process to create this shader in Vray.&lt;br /&gt;&lt;br /&gt;Note:  I worked on this shader in Mental Ray, I’m using the same procedural  maps. It means that you can use the shader in both render engines, just  need to change the options of roughness and reflection.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Hoy he estado trabajando en otro shader importante para esta producción; arena.&lt;br /&gt;Del mismo modo que el shader de nieve, debe ser simple, procedural, cartoon, rápido de cara a render, y bonito.&lt;br /&gt;Bien, abajo tienes algunos renders de prueba.&lt;br /&gt;&lt;br /&gt;Nota: He trabajado este shader en Mental Ray, estoy utilizando los mismos mapas procedurales, lo que significa que puedes utilizar este shader tanto en Mental Ray como en Vray, solo necesitas cambiar las opciones de rougness y reflection.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4143/4799771759_30a50c65f2_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4143/4799771759_30a50c65f2_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4093/4800405296_642e3e0d1c_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4093/4800405296_642e3e0d1c_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4101/4800405496_9e27981f06_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4101/4800405496_9e27981f06_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4136/4800403936_4efff0ce0c_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4136/4800403936_4efff0ce0c_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4098/4800404114_8729553884_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4098/4800404114_8729553884_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4143/4799770877_ec2fb8d1eb_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4143/4799770877_ec2fb8d1eb_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4138/4800404374_5293e57457_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4138/4800404374_5293e57457_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4074/4800404506_e48c6aebef_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4074/4800404506_e48c6aebef_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4135/4800404656_13116fa666_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4135/4800404656_13116fa666_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4140/4799771405_5b83655eb7_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4140/4799771405_5b83655eb7_b.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://farm5.static.flickr.com/4119/4800404906_a42ec12d23_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://farm5.static.flickr.com/4119/4800404906_a42ec12d23_b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge.&lt;/div&gt;&lt;b&gt;&lt;span id="goog_1116255029"&gt;&lt;/span&gt;&lt;span id="goog_1116255030"&gt;&lt;/span&gt;&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5235193527194605356?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5235193527194605356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/sand-material.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5235193527194605356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5235193527194605356'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/sand-material.html' title='Sand material.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4143/4799771759_30a50c65f2_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1675855127553331972</id><published>2010-07-15T10:50:00.003+02:00</published><updated>2010-10-14T22:36:49.448+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Texturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Mapping'/><title type='text'>Prop Stove UV mapping.</title><content type='html'>UV mapping completed for this prop.&lt;br /&gt;I think that having a good UV  template is extremely important for the final look of the shaders and  textures. Well, now it’s ready for texture painting.&lt;br /&gt;I’ll post more advances soon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Mapeado de UV's completado para este prop.&lt;br /&gt;Creo que tener un buen mapeado de UV's es tremendamente importante para el look final de los shaders y texturas.&lt;br /&gt;Bien, ahora es tiempo para pintar texturas.&lt;br /&gt;Más avances pronto.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4139/4796809491_d9be646fd7_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4139/4796809491_d9be646fd7_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4117/4797438934_bfebcb816b_b.jpg"&gt;&lt;img border="0" height="400" src="http://farm5.static.flickr.com/4117/4797438934_bfebcb816b_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1675855127553331972?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1675855127553331972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/prop-stove-uv-mapping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1675855127553331972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1675855127553331972'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/prop-stove-uv-mapping.html' title='Prop Stove UV mapping.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4139/4796809491_d9be646fd7_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1948218835173824024</id><published>2010-07-15T10:39:00.003+02:00</published><updated>2010-10-14T22:36:42.621+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='Finished'/><title type='text'>Prop Stove retake 001.</title><content type='html'>With this little retake with just a couple of changes in the mesh I completed the model of the prop Stove.&lt;br /&gt;Now is time for shading &amp;amp; texturing department.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Con esos pequeños cambios en la malla de este prop, se completa el modelado del Prop Stove.&lt;br /&gt;Tiempo para el departamento de shading &amp;amp; texturing.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4075/4794044329_56d1acdb93_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4075/4794044329_56d1acdb93_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click image to enlarge.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="319" src="http://player.vimeo.com/video/13343613?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="412"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1948218835173824024?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1948218835173824024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/prop-stove-retake-001.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1948218835173824024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1948218835173824024'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/prop-stove-retake-001.html' title='Prop Stove retake 001.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4075/4794044329_56d1acdb93_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-6962357754059253355</id><published>2010-07-13T20:25:00.001+02:00</published><updated>2010-10-14T22:36:34.849+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Render'/><category scheme='http://www.blogger.com/atom/ns#' term='Shader'/><category scheme='http://www.blogger.com/atom/ns#' term='Test'/><category scheme='http://www.blogger.com/atom/ns#' term='Vray'/><category scheme='http://www.blogger.com/atom/ns#' term='Snow'/><category scheme='http://www.blogger.com/atom/ns#' term='Material'/><title type='text'>Snow shader test.</title><content type='html'>I have been wasting my time creating a simple snow shader. Must be  plain, fast to render, procedural, cartoony and nice of course.&lt;br /&gt;It’s ok for now. Maybe the next day I’ll have another chance to improve it a little bit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version --- &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;He estado empleando un poco de mi tiempo en crear un shader de nieve sencillito. Las premisas son que sea sencillo, rápido de cara a render, procedura, cartoony, y por supuesto, bonito.&lt;br /&gt;Está bien por el momento. Quizá el próximo día pueda hacer algunos cambios para mejorarlo.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4138/4794512190_83d8b65e0a_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4138/4794512190_83d8b65e0a_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4082/4793879741_de3e9839fb_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4082/4793879741_de3e9839fb_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-6962357754059253355?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/6962357754059253355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/snow-shader-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/6962357754059253355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/6962357754059253355'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/snow-shader-test.html' title='Snow shader test.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4138/4794512190_83d8b65e0a_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-772494043703034001</id><published>2010-07-13T09:55:00.004+02:00</published><updated>2010-10-14T22:36:25.529+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><category scheme='http://www.blogger.com/atom/ns#' term='Reference'/><category scheme='http://www.blogger.com/atom/ns#' term='Short films'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>The Butterfly Circus.</title><content type='html'>Someone talked to me about this amazing and very inspirational short film.&lt;br /&gt;Really well done and in the same style as “I Like You”.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Alguien me habló sobre este increíble e inspirador cortometraje.&lt;br /&gt;Realmente bien hecho y (ojalá) muy en el estilo de I Like You.&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="242" src="http://player.vimeo.com/video/13292873?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="430"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-772494043703034001?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/772494043703034001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/butterfly-circus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/772494043703034001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/772494043703034001'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/butterfly-circus.html' title='The Butterfly Circus.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-1828231030047472298</id><published>2010-07-11T10:23:00.004+02:00</published><updated>2010-10-14T22:36:18.688+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Adding snow to Prop Stove.</title><content type='html'>It snowed in the location.&lt;br /&gt;Because of that this prop has a bit of snow over it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Está nevado en esta localización.&lt;br /&gt;Por ello, este prop tiene un poco de nieve por encima.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4098/4794489714_1cbe3e43a9_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4098/4794489714_1cbe3e43a9_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4142/4793856633_39b63c8758_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-1828231030047472298?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/1828231030047472298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/adding-snow-to-prop-stove.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1828231030047472298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/1828231030047472298'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/adding-snow-to-prop-stove.html' title='Adding snow to Prop Stove.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4098/4794489714_1cbe3e43a9_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-5749774836547223189</id><published>2010-07-03T03:47:00.002+02:00</published><updated>2010-10-14T22:36:11.279+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lighting'/><category scheme='http://www.blogger.com/atom/ns#' term='Materials'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>Neutral lighting set.</title><content type='html'>Finally I solved some issues in the lighting set that we will use to  test shaders and textures and of course to show the modeling of the  props and characters &lt;b&gt;-in a clay way-.&lt;/b&gt;&lt;br /&gt;Now it seems to be working fine for us.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Finalmente he resuelto algunos problemas que tenía el set de luces que usaremos en la producción del cortometraje para probar shaders y texturas, y porsupuesto también para probar el modelado de props y personajes &lt;b&gt;-in a clay way-.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4102/4793855341_45a72cddf6_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4102/4793855341_45a72cddf6_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4140/4794488456_f14c5b0704_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4140/4794488456_f14c5b0704_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4141/4794568926_e0945de0f0_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://farm5.static.flickr.com/4141/4794568926_e0945de0f0_b.jpg" width="377" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-5749774836547223189?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/5749774836547223189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/neutral-lighting-set.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5749774836547223189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/5749774836547223189'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/neutral-lighting-set.html' title='Neutral lighting set.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4102/4793855341_45a72cddf6_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-725213533526806286</id><published>2010-07-01T10:38:00.012+02:00</published><updated>2010-10-14T22:36:04.316+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prop'/><category scheme='http://www.blogger.com/atom/ns#' term='Wip'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Finishing Prop Stove.</title><content type='html'>Today I have had the time to finish modeling the &lt;b&gt;prop Stove&lt;/b&gt;. The  backside of the model doesn’t appear to the camera and indeed is not to  very detailed.&lt;br /&gt;At the same time I also created a simple lighting set with &lt;b&gt;clay material&lt;/b&gt; just to test and show the volume of the models.&lt;br /&gt;&lt;br /&gt;Find below some pictures and turn around.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Hoy he sacado algo de tiempo para terminar el modelado del &lt;b&gt;prop Stove. &lt;/b&gt;La parte de atrás no aparece en cámara, así que no necesita mucho más detalle.&lt;br /&gt;Al mismo tiempo, también he creado un set de luces muy sencillo con un &lt;b&gt;clay material&lt;/b&gt;, sólo para testear el volumen y la escala de los modelos. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4095/4793853235_6a903be941_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4095/4793853235_6a903be941_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4082/4793853549_b01198701a_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4082/4793853549_b01198701a_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4099/4794487218_96c2bb8fcf_b.jpg"&gt;&lt;span id="goog_1024520184"&gt;&lt;/span&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4099/4794487218_96c2bb8fcf_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;span id="goog_1024520185"&gt;&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4134/4794486728_8b1f01fd74_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4134/4794486728_8b1f01fd74_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4136/4793854863_12c0451cae_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4136/4793854863_12c0451cae_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;iframe frameborder="0" height="319" src="http://player.vimeo.com/video/13016864?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="413"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click images to enlarge.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-725213533526806286?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/725213533526806286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/finishing-prop-stove.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/725213533526806286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/725213533526806286'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/finishing-prop-stove.html' title='Finishing Prop Stove.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4095/4793853235_6a903be941_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-2470000063632696606</id><published>2010-07-01T01:00:00.001+02:00</published><updated>2010-10-14T22:35:57.131+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Props modeling pipeline.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4138/4794513108_d85f5db307_b.jpg"&gt;&lt;img border="0" height="232" src="http://farm5.static.flickr.com/4138/4794513108_d85f5db307_b.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Click image to enlarge.&lt;/div&gt;&lt;br /&gt;&lt;b&gt;01 - Concept art&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;The modeler gets the art or the main reference given from the Art Department or from the artists.&lt;br /&gt;In this phase are already detailed the main volums of the prop to be modeled, the scale and the style.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;02 - References&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;The modeler is in charge of  searching different references related to the prop to be modeled. It  could be photographies of real objects searched on the internet, photos  taken by the modeler himself, references from other movies, etc.&lt;br /&gt;The ideal scenario is having a good set of references, around ten would be a good number.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;03 - Material properties&lt;/b&gt;&lt;br /&gt;Evaluate a bit the materials of which the prop to be modelled is made: metal, plastic, paper, etc.&lt;br /&gt;The  model has to give the sensation of heaviness, lightness, emptyness or  solidness. Obviously, this task will help a lot the shading and the  textures, but should be considered from the very start when modelling.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;04 - Visual detail&lt;/b&gt;&lt;br /&gt;Focus on the small details  that distinguish a prop from another. Details always make a difference.  For example, when modelling a cable, it being peeled or cut.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;05 - Plasticine&lt;/b&gt;&lt;br /&gt;Model a plasticine in low  resolution with the final volums of the prop. The responsible should  approve this task before moving on tothe next step.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;06 - Polygonal modelling&lt;/b&gt;&lt;br /&gt;Model the prop using polys in a traditional way. Use the lowest resolution available and add two smooth subdivisions most.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;07 - Sculpting&lt;/b&gt;&lt;br /&gt;If the prop requires it, move on to Mudbox to add small details. Volums will never be created in this step.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;08 - Clay renders&lt;/b&gt;&lt;br /&gt;Using the appropiate set of lights, create various clay renders with the goal of showing the final model to the supervisor.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;09 - Turn around&lt;/b&gt;&lt;br /&gt;If necessary, create a turn around using the same lighting set worn for the clay renders.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;10 - Director revision&lt;/b&gt;&lt;br /&gt;The Director supervises the prop model to make decisions about possible changes or approval.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;11 - Approval&lt;/b&gt;&lt;br /&gt;The Director approves the modelling work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;12 - Retake&lt;/b&gt;&lt;br /&gt;The Director suggests changes in the modelling job.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;13 - Shading&amp;amp;Texturing department&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;Job finished and moved on to the next department.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;14 - Back to step 06&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;If the Director suggests changes, go back to step 6 of the process.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;01 - Concept art&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;El modelador coge el arte y la referencia principal dada por el departamento de arte.&lt;br /&gt;En este momento, debería de quedar claro el detalle de los volúmenes, la escala y el estilo. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;02 - References&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;El modelador se encarga de buscar diferentes referencia relacionadas con el prop. Pueden ser fotografías de objetos reales buscadas en internet, fotografías tomadas por el propio modelador, referencias de otras películas, etc.&lt;br /&gt;La situación ideal es tener un buen set de referencias. No menos que cincuenta.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;03 - Material properties&lt;/b&gt;&lt;br /&gt;Es necesario hacer una evaluación de los materiales de los que está construído el prop: metal, plástico, papel, etc.&lt;br /&gt;El modelo tiene que dar la sensación de peso, ligereza, solidez, etc. Obviamente, a este propósito ayudará bastante el trabajo de shaders y texturas, pero debería ser considerado desde la primera fase de modelado.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;04 - Visual detail&lt;/b&gt;&lt;br /&gt;Hay que poner especial atención en los pequeños detalles que distinguen a un prop de otro. Los detalles siempre marcan la diferencia. Por ejemplo, cuando modelamos un cable, puede estar pelado o cortado. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;05 - Plasticine&lt;/b&gt;&lt;br /&gt;Es necesario modelar una plastilina en baja resolución que contenga los volúmenes finales del prop. El responsable debería aprobar esta tarea antes de continuar con el siguiente paso. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;06 - Polygonal modelling&lt;/b&gt;&lt;br /&gt;En este paso se modela el prop utilizando modelado poligonal clásico. Hay que utilizar el menos número de polígonos posible y nunca más de dos subdivisiones. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;07 - Sculpting&lt;/b&gt;&lt;br /&gt;Si el prop lo requiere así, el modelo se lleva a Mudbox para añadir pequeños detalles. Los volúmenes nunca se crearán en este paso. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;08 - Clay renders&lt;/b&gt;&lt;br /&gt;Utilizando el set de luces apropiado para ello, se crean varios renders mostrando el modelado final al supervisor. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;09 - Turn around&lt;/b&gt;&lt;br /&gt;Si fuera necesario, crear un turn around utilizando el mismo set de luces del paso anterior. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;10 - Director revision&lt;/b&gt;&lt;br /&gt;El director supervisa el trabajo de modelado y toma una decisión sobre posibles cambios, o finalmente aprueba el trabajo. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;11 - Approval&lt;/b&gt;&lt;br /&gt;El director aprueba el trabajo de modelado. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;12 - Retake&lt;/b&gt;&lt;br /&gt;El director sugiere cambios en el trabajo de modelado. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;13 - Shading&amp;amp;Texturing department&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;Trabajo de modelado finalizado. Se pasa el prop al siguiente departamento.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;14 - Back to step 06&lt;/b&gt;&lt;br /&gt;Si el director sugiere cambios, se retrocede al paso 06.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-2470000063632696606?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/2470000063632696606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/props-modeling-pipeline.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2470000063632696606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2470000063632696606'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/07/props-modeling-pipeline.html' title='Props modeling pipeline.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4138/4794513108_d85f5db307_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-4841163157366288005</id><published>2010-06-07T14:27:00.001+02:00</published><updated>2010-10-14T22:35:49.836+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pipeline'/><category scheme='http://www.blogger.com/atom/ns#' term='Naming convention'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>Introduction to naming convention.</title><content type='html'>Along all the productions I’ve worked, I realized how important the organization of files and folder is as well as naming them.&lt;br /&gt;Each studio, each production company use a different naming criteria,  generally, the bigger the company, the more complex this system is.&lt;br /&gt;&lt;br /&gt;For this project we are trying to create an organization and folder  naming system that is not very complex but enough ellaborated.&lt;br /&gt;&lt;br /&gt;We are still working things out here but I’ll leave you with some of our first steps.&lt;br /&gt;&lt;br /&gt;This document will be updated along the way. Right now we’re just in  the draft, modelling, mapping, shading, texturing and pre-lighting  phase.&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Work in progress files&lt;/b&gt;&lt;br /&gt;Prp_propname_category_wip_xxx.scn&lt;br /&gt;&lt;i&gt;Example: Prp_stove_mesh_wip_001.scn&lt;br /&gt;Categories:&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Draft&lt;/li&gt;&lt;li&gt;Mesh&lt;/li&gt;&lt;li&gt;Mapping&lt;/li&gt;&lt;li&gt;Shading&lt;/li&gt;&lt;li&gt;Bake&lt;/li&gt;&lt;li&gt;Rig&lt;/li&gt;&lt;li&gt;Pre-lighting&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Final files&lt;/b&gt;&lt;br /&gt;Prp_propname_category_v_xxx.scn&lt;br /&gt;Example: Prp_stove_mesh_v_001.scn&lt;br /&gt;&lt;i&gt;Categories:&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Draft&lt;/li&gt;&lt;li&gt;Mesh&lt;/li&gt;&lt;li&gt;Mapping&lt;/li&gt;&lt;li&gt;Shading&lt;/li&gt;&lt;li&gt;Bake&lt;/li&gt;&lt;li&gt;Rig&lt;/li&gt;&lt;li&gt;Pre-lighting&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;We’ve also talked about &lt;b&gt;naming convention for texture maps.&lt;/b&gt;&lt;br /&gt;Prp_propName_propPart_mapClass_size.tif&lt;br /&gt;Prp_stove_mainBody_diffuse_4k.tiff&lt;br /&gt;Map categories:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Diffuse&lt;/li&gt;&lt;li&gt;Specular&lt;/li&gt;&lt;li&gt;Reflection&lt;/li&gt;&lt;li&gt;Opacity&lt;/li&gt;&lt;li&gt;Bump&lt;/li&gt;&lt;li&gt;Normal&lt;/li&gt;&lt;li&gt;Mask&lt;/li&gt;&lt;li&gt;Displacement&lt;/li&gt;&lt;li&gt;Emission&lt;/li&gt;&lt;li&gt;SSS&lt;/li&gt;&lt;/ul&gt;Map sizes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;512 = Real time&lt;/li&gt;&lt;li&gt;1k = Low resolution&lt;/li&gt;&lt;li&gt;2k = Medium resolution&lt;/li&gt;&lt;li&gt;4k = High resolution&lt;/li&gt;&lt;li&gt;8k = Super high resolution&lt;/li&gt;&lt;li&gt;xk = Special resolution&lt;/li&gt;&lt;/ul&gt;In the last part of the meeting we talked a little bit about &lt;b&gt;baking textures.&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dirt map&lt;/li&gt;&lt;li&gt;Noisy dirtmap (or rust map)&lt;/li&gt;&lt;li&gt;Dust map&lt;/li&gt;&lt;li&gt;Undercoat map&lt;/li&gt;&lt;/ul&gt;Well I’ll write more about this next day.&lt;br /&gt;Best regards.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version --- &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A lo largo de todas las producciones en las que he trabajado, me he dado cuenta de cuan importante es la organización de archivos y carpetas, así como la nomenclatura de las mismas.&lt;br /&gt;Cada estudio, cada compañía, usa un sistema diferente, generalmente, cuanto más grande es el estudio más complejo y elaborado es su sistema.&lt;br /&gt;&lt;br /&gt;Para este proyecto estamos intentando crear un sistemas de nomenclatura que no sea muy complejo, pero si lo suficientemente elaborado.&lt;br /&gt;Todavía estamos trabajando en ello, pero aquí os dejo algunas de las primeras ideas.&lt;br /&gt;&lt;br /&gt;Este documento seguirá actualizándose. De momento solo comprende las fases de layout modeling, modeling, mapping, shading, texturing y pre-lighting.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Archivos en progreso&lt;/b&gt;&lt;br /&gt;Prp_propname_category_wip_xxx.scn&lt;br /&gt;&lt;i&gt;Example: Prp_stove_mesh_wip_001.scn&lt;br /&gt;Categories:&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Draft&lt;/li&gt;&lt;li&gt;Mesh&lt;/li&gt;&lt;li&gt;Mapping&lt;/li&gt;&lt;li&gt;Shading&lt;/li&gt;&lt;li&gt;Bake&lt;/li&gt;&lt;li&gt;Rig&lt;/li&gt;&lt;li&gt;Pre-lighting&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Archivos finales&lt;/b&gt;&lt;br /&gt;Prp_propname_category_v_xxx.scn&lt;br /&gt;Example: Prp_stove_mesh_v_001.scn&lt;br /&gt;&lt;i&gt;Categories:&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Draft&lt;/li&gt;&lt;li&gt;Mesh&lt;/li&gt;&lt;li&gt;Mapping&lt;/li&gt;&lt;li&gt;Shading&lt;/li&gt;&lt;li&gt;Bake&lt;/li&gt;&lt;li&gt;Rig&lt;/li&gt;&lt;li&gt;Pre-lighting&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;&lt;/i&gt;También hemos hablado sobre &lt;b&gt;nomenclaturas para los mapas de textura.&lt;/b&gt;&lt;br /&gt;Prp_propName_propPart_mapClass_size.tif&lt;br /&gt;Prp_stove_mainBody_diffuse_4k.tiff&lt;br /&gt;Map categories:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Diffuse&lt;/li&gt;&lt;li&gt;Specular&lt;/li&gt;&lt;li&gt;Reflection&lt;/li&gt;&lt;li&gt;Opacity&lt;/li&gt;&lt;li&gt;Bump&lt;/li&gt;&lt;li&gt;Normal&lt;/li&gt;&lt;li&gt;Mask&lt;/li&gt;&lt;li&gt;Displacement&lt;/li&gt;&lt;li&gt;Emission&lt;/li&gt;&lt;li&gt;SSS&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Tamaño de mapas:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;512 = Real time&lt;/li&gt;&lt;li&gt;1k = Low resolution&lt;/li&gt;&lt;li&gt;2k = Medium resolution&lt;/li&gt;&lt;li&gt;4k = High resolution&lt;/li&gt;&lt;li&gt;8k = Super high resolution&lt;/li&gt;&lt;li&gt;xk = Special resolution&lt;/li&gt;&lt;/ul&gt;En la última parte de la reunión, hablamos sobre &lt;b&gt;baking textures.&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dirt map&lt;/li&gt;&lt;li&gt;Noisy dirtmap (or rust map)&lt;/li&gt;&lt;li&gt;Dust map&lt;/li&gt;&lt;li&gt;Undercoat map&lt;/li&gt;&lt;/ul&gt;Bueno, el próximo día hablaremos más sobre esto.&lt;br /&gt;Saludos!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-4841163157366288005?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/4841163157366288005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/06/introduction-to-naming-convention.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4841163157366288005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/4841163157366288005'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/06/introduction-to-naming-convention.html' title='Introduction to naming convention.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-8828226222171428770</id><published>2010-06-02T14:21:00.008+02:00</published><updated>2010-10-14T22:35:42.829+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atrezzo'/><category scheme='http://www.blogger.com/atom/ns#' term='Test'/><category scheme='http://www.blogger.com/atom/ns#' term='Props'/><category scheme='http://www.blogger.com/atom/ns#' term='Style'/><category scheme='http://www.blogger.com/atom/ns#' term='Modeling'/><title type='text'>Our first modeling test.</title><content type='html'>I have started to do the first aesthetics test with the 3D models. Sometimes it’s very difficult to convert the 2D concepts into 3D models.&lt;br /&gt;&lt;br /&gt;This is one of the first simple modelling tests of one of the props that could be in the promotional video. The styles are not completely defined, but more or less we have established a path to follow.&lt;br /&gt;&lt;br /&gt;Soon I will show some shading and texturing tests.&lt;br /&gt;&lt;br /&gt;As you may know, we are still working on the pipeline and workflow and we haven’t made a decision about the 3D software. These first tests were made with Softimage.&lt;br /&gt;&lt;br /&gt;Please, feel free to talk with us about the design and style.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;He empezado a realizar algunas pruebas de estilo con modelos 3D. Algunas veces resulta bastante complicado convertir los diseños 2D en modelos 3D.&lt;br /&gt;&lt;br /&gt;Este es uno de los primeros test de modelado de uno de los props que podrían aparecer en el video promocional del cortometraje. Es estilo no está completamente definido, pero más o menos ya estamos estableciendo un camino a seguir.&lt;br /&gt;&lt;br /&gt;Como sabes, todavía estamos trabajando en el pipeline y en nuestro sistema de trabajo, así que todavía no hemos tomado una decisión sobre que paquete de 3D vamos a utilizar. Estos test se han hecho con Softimage. &lt;br /&gt;&lt;br /&gt;Siéntete libre para comentar con nosotros cualquier cosa.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4141/4793851473_20eea0cc18_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4141/4793851473_20eea0cc18_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4093/4794484640_f3c17dd305_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4093/4794484640_f3c17dd305_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4137/4793852401_103b228428_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4137/4793852401_103b228428_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4102/4793852851_1be7484536_b.jpg"&gt;&lt;img border="0" height="306" src="http://farm5.static.flickr.com/4102/4793852851_1be7484536_b.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;Click images to enlarge.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-8828226222171428770?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/8828226222171428770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/our-first-modeling-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8828226222171428770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/8828226222171428770'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/our-first-modeling-test.html' title='Our first modeling test.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4141/4793851473_20eea0cc18_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-2195984000725431667</id><published>2010-05-22T12:59:00.004+02:00</published><updated>2010-10-14T22:35:35.416+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CinemaScope'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Presentation'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><category scheme='http://www.blogger.com/atom/ns#' term='Format'/><title type='text'>Thinking about CinemaScope.</title><content type='html'>Today I’ve been thinking and investigating about the short film presentation. It seems that the standard concerning formats is HD both in 1080 and 720.&lt;br /&gt;&lt;br /&gt;I really want that this short film to be a tale, so I’ll try with different formats, something out of the box and different from the trend followed by the most commercial productions. Something magical, with a touch of epic, a tale that looks whimsical to the eyes. Because of that, I tried a wonderful format, unique and full of feelings: &lt;b&gt;CinemaScope.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It’s just an idea I’m doing some trials and I really like the results but made it’s too soonn to make a bet. Even though the story wants to be timeless itself, I’m really leaning towards setting the film in the 50s so CinemaScope will help a lot realizing the scenes as this format had its gold age in these years.&lt;br /&gt;&lt;br /&gt;I’ll keep on investigating about formats but CinemaScope has captivated me for now.&lt;br /&gt;Find below some simple tests.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;--- Spanish version ---&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Hoy he estado pensando e investigando sobre cómo presentar el cortometraje, en cuanto a formato, quiero decir. Parece ser que los estándares actuales son los conocidos HD 720 y 1080.&lt;br /&gt;&lt;br /&gt;Realmente me gustaría presentar este cortometraje como si de un cuento se tratase, así que intentaré probar formatos diferentes, algo que se salga un poco de la tendencia comercial, de las producciones más comunes. Algo mágico, con un toque épico. Así pues, estoy haciendo pruebas con un formato maravilloso, único y lleno de sentimientos; &lt;b&gt;CinemaScope.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Es solo una idea, estoy haciendo varias pruebas y los resultados me gustan mucho, aunque todavía es demasiado pronto como para hacer una apuesta segura sobre este formato.&lt;br /&gt;Además CinemaScope puede ayudar a situar la historia, ya que ésta está ambientada en los años cincuenta, donde éste formato tuvo su mayor auge.&lt;br /&gt;&lt;br /&gt;Seguiré investigando acerca de formatos y formas de presentación, pero el CinemaScope me ha cautivado por ahora.&lt;br /&gt;Aquí dejo unos test del formato. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4123/4793872191_58d1deccde_b.jpg"&gt;&lt;img border="0" height="165" src="http://farm5.static.flickr.com/4123/4793872191_58d1deccde_b.jpg" width="400" /&gt;&lt;span id="goog_1406568553"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span id="goog_1406568554"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Cinemascope full size&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;2390 x 1000 2.39:1&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://farm5.static.flickr.com/4123/4793872493_4cfdc03558_b.jpg"&gt;&lt;img border="0" height="166" src="http://farm5.static.flickr.com/4123/4793872493_4cfdc03558_b.jpg" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&lt;span id="goog_1406568563"&gt;&lt;/span&gt;&lt;span id="goog_1406568564"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Cinemascope half size&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;1195 x 500 2.39:1&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-2195984000725431667?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/2195984000725431667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/05/thinking-about-cinemascope.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2195984000725431667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/2195984000725431667'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/05/thinking-about-cinemascope.html' title='Thinking about CinemaScope.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4123/4793872191_58d1deccde_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-7979100613856438115</id><published>2010-04-29T20:57:00.003+02:00</published><updated>2010-10-14T22:35:27.182+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Investigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Preproduction'/><title type='text'>First day of work.</title><content type='html'>Today is the first day of work in this short film. I still have some vagues ideas and diffuses thinkings, but these ideas which are still on the air becoming more like to me.&lt;br /&gt;I try to type in a notebook everything that comes to my mind but sometimes is very difficult, because the best ideas appears when I’m sleeping or taking a shower. Anyway I try to remember it the next day and write it quickly.&lt;br /&gt;&lt;br /&gt;In this first day I have been making some research about the different &lt;b&gt;kinds of investigations&lt;/b&gt; or researchs that I will to do during the preproduction time of the short film.&lt;br /&gt;&lt;br /&gt;I have divided it in three heads.&lt;br /&gt;&lt;br /&gt;On the one hand is&lt;b&gt; factual research&lt;/b&gt;, where I try to learn everything possible reading other texts, books, etc. I try to learn about narrative lines, developing conflicts, characters behaviours, design of locations, etc.&lt;br /&gt;In the future will also enter in this category everything related about&lt;b&gt; research localizated&lt;/b&gt;, it means, when and where are taken the story. How works everything? Which mechanism follow, etc?&lt;br /&gt;How is a fridge of the past fifties? All this information belongs to this category.&lt;br /&gt;&lt;br /&gt;On the other hand is the &lt;b&gt;observation research&lt;/b&gt;, where I will try to learn a lot of things watching movies, short films, illustrations, photos, etc.&lt;br /&gt;In this category is where I’ll concentrate &lt;b&gt;everything related to aesthetic aspects,&lt;/b&gt; color, designs, materials, etc.&lt;br /&gt;All the information that we could call plastic is found in this category.&lt;br /&gt;Probably this will be one of the most funny process and probably one of the parts where I’m more experienced.&lt;br /&gt;&lt;br /&gt;Finally the last category is the&lt;b&gt; experiental research&lt;/b&gt; where I get my hands dirt and&lt;b&gt; try the things that discovered in the other research categories.&lt;/b&gt;&lt;br /&gt;Here I will have to test how works the ideas put in paper, drawing concepts, escenarios, atrezzo, characters… Test the 2D concepts into 3D, test softwares, etc.&lt;br /&gt;&lt;br /&gt;At first sight I think that these are the three categorys which I will use to keep all the information and research in the preproduction phase. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;--- Spanish version ---&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Hoy es el primer día de trabajo en este cortometraje. Todavía tenemos vagas ideas y pensamientos muy difusos sobre la dirección a seguir, pero esas ideas que están en el aire cada día se hacen más reales y las podemos materializar en trabajo real.&lt;br /&gt;Intento anotar en mi cuaderno todo lo que vienen a mi cabeza aunque algunas veces es un poco complicado, ya que las mejores ideas siempre vienen cuando estás durmiendo, en la ducha o en situaciones similares.&lt;br /&gt;De todas formas intento recordarlo todo y anotarlo rápidamente en cuanto tengo un rato libre.&lt;br /&gt;&lt;br /&gt;En este primer día he estado informándome acerca de los distintos tipos de investigación y búsquedas que tendré que hacer durante la pre-producción del cortometraje.&lt;br /&gt;&lt;br /&gt;He llegado a la conclusión de que puedo almacendar toda mi información de investigación en tres categorías:&lt;br /&gt;&lt;br /&gt;Por un lado está lo que he llamado&lt;b&gt; investigación factual&lt;/b&gt;; donde procuro aprender todo lo posible leyendo otros textos,libros, etc. Intento aprender todo lo relacionado con lineas de narración, desarrollo de conflictos, comportamiento de personajes, diseño de localizaciones, etc.&lt;br /&gt;En el futuro también entrará en esta categoría todo lo relacionado con&lt;b&gt; investigación localizada&lt;/b&gt;, quiero decir, dónde y cuándo se desarrolla la acción de la historia. ¿Cómo funciona todo?, ¿qué mecanismos seguir?, etc.&lt;br /&gt;¿Cómo es una nevera de los años cincuenta? Toda esta información pertenece a esta categoría.&lt;br /&gt;&lt;br /&gt;Por otro lado está la &lt;b&gt;investigación basada en la observación&lt;/b&gt;; dónde intento aprender todo lo posible viendo otras películas, cortometrajes, ilustraciones, fotografías, etc.&lt;br /&gt;En esta categoría es donde me centraré en todos los &lt;b&gt;aspectos visuales&lt;/b&gt;, color, diseño, materiales, fotografía...&lt;br /&gt;Toda la información que podríamos llamar plástica, se encuentra en esta categoría.&lt;br /&gt;Probablemente este sea uno de los procesos más divertidos para mi y una de las partes donde tengo más experiencia.&lt;br /&gt;&lt;br /&gt;Finalmente la última categoría es la &lt;b&gt;investigación experimental&lt;/b&gt;; donde me ensucio las manos y &lt;b&gt;juego con las cosas que he ido investigando en las categorías anteriores.&lt;/b&gt;&lt;br /&gt;Aquí probaré como funcionan las ideas en el papel, dibujando conceptos, entornos, objetos de atrezzo, personajes, etc. Probar dibujos 2D en un entorno 3D, diferentes softwares y téncicas...&lt;br /&gt;&lt;br /&gt;Así de primeras creo que con estas tres categorías tendré suficiente para gestionar toda la información a lo largo de la fase de preproducción.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-7979100613856438115?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/7979100613856438115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/04/first-day-of-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7979100613856438115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/7979100613856438115'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/04/first-day-of-work.html' title='First day of work.'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-80588045636141372.post-3137002247596607624</id><published>2010-04-16T00:16:00.000+02:00</published><updated>2010-10-14T13:03:47.447+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Test'/><title type='text'>Hello world!</title><content type='html'>Just typing to test!&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="25px"&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt;Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do  eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad  minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip  ex ea commodo consequat. Duis aute irure dolor in reprehenderit in  voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur  sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt  mollit anim id est laborum.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table&gt;&lt;/table&gt;&lt;table&gt;&lt;/table&gt;&lt;table&gt;&lt;/table&gt;&lt;table&gt;&lt;tbody&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/80588045636141372-3137002247596607624?l=ilikeyou-shortfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ilikeyou-shortfilm.blogspot.com/feeds/3137002247596607624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/hello-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/3137002247596607624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/80588045636141372/posts/default/3137002247596607624'/><link rel='alternate' type='text/html' href='http://ilikeyou-shortfilm.blogspot.com/2010/10/hello-world.html' title='Hello world!'/><author><name>Xuan Prada</name><uri>http://www.blogger.com/profile/17434492979490313542</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_JOmeJYbcJZM/S774gaudPRI/AAAAAAAAAE4/kt6UbjTFFO0/S220/me.jpg'/></author><thr:total>0</thr:total></entry></feed>
